Infernal Bolt « Firehawk Games

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Infernal Bolt

Cost: (Mj 2/Mn 3/N 4)


CTN: 18 SP Cost: 1
Vs: DEF Range: 50’
Duration:

Description: Caster shoots forth a bolt of energy from the infernal planes from the palm of his hand. It does a Base Damage of 4 + the caster’s Wisdom Stat Bonus. This attack automatically does double its Base damage against spirit creatures and creatures or beings from the upper planes, also known as the Celestial Planes. Against demons, devils, or undead, this attack will only do half its normal damage.

If the casting option, Infernal Ball, is used, the attack may be used to hit a specific person or to hit a location. The attack looks like a normal bolt until it strikes its target, at which time it explodes outwards to the edges of its radius if that is possible. If it cannot reach the edge of its radius on one side, it does not backblast or rebound to make the area it does fill more dangerous.

If used to hit a location, the caster will have to attack the location and beat a DEF of 15, total damage will be figured from there. All who are within the radius of the spell when it hits are automatically hit, but they may make a Saving Throw vs. Dex (TN 15), with success meaning that they take half damage from the attack. A character’s Armor Rating (AR) may then be applied against the remaining damage. In this sort of attack, a shield’s bonus to DEF is counted as additional AR.

If the ball attack targets a specific person, the attack will be against the target’s DEF and he will not get a Save for half damage. All others within the radius of the attack will be treated as if the attack were against a specific location (this uses the same roll as against the targeted person, the total damage is simply figured separately).

If the option, Infernal Cone, is used the attack will form a cone attack. The cone starts at the caster’s location and has a width of 5’ and it ends at the maximum range of the spell and has a width of 3’ for every 10’ in length. Thus a 50’ long cone has a width of 15’ at its distant end. Cone attacks are resolved in the same manner as area attacks against a location for all potential targets within the cone. (Base: Attack)

Casting Options CTN SP
Increased Base Damage (per +1 hit) +4 +2
Increased Range (per +50’) +4 +2
Infernal Ball (5’ radius) +5 +2
Increased Radius (per +5’ radius) +3 +1
Infernal Cone +10 +4