Errata
Glossary – Character Class (p. 6)
The Glossary entry for Character Class says:
Character Class – This is method of defining certain aspects of the character, such as which skills are Favored Skills and which are not, as well as how many Hit Points he receives each level and any special training or ability the character receives.
It should read
Character Class – This is method of defining certain aspects of the character, such as which skills are Favored Skills and which are not, as well as any special training or ability the character receives.
The section “how many Hit Points he receives each level and” should not be within the book since the awarding of hit points based on levels was removed from the game during early Beta testing.
Holding an Action (p. 44)
The text currently reads:
Sometimes a player will want to hold off performing his declared actions for a little while. In doing this, the character loses 1 AP from the total amount that he is allowed to use for the round. The character may then perform his actions at whatever initiative point he wants, so long as it is lower than the initiative that he rolled for the round. Should he decide to take action during the same initiative as somebody else, his actions will resolve first.
The loss of 1 AP should only occur if the player decides that the character is going to hold his action after he has already declared his actions for the round.
Should the player declare his character’s actions for the round as “Holding his Actions”, he will not lose the 1 AP, and he may then declare and perform his actions at any initiative point below his rolled initiative. Should the character decide to act during the same in initiative point as another character, then the GM should use Opposed Saving Throws vs. Spd (TN 15) to determine who resolves their actions first.
Casting Options/Increasing Save TN Example (p. 59)
On the right hand column of page 59, there is the following example:
Example: The spell, Flash, has a Save TN of 16 normally. If the caster decides to increase the spell so that it lasts for 2 rounds instead of one, the Spell Point cost of the spell is increased by 2; one for the “Use Casting Options” option and 1 for the “Increase Duration” option. This means that since 2 extra Spell Points are required by the altered spell, that the Save TN is increased from 16 to 17. If the caster also increased the effects of the spell to Stun the target, the Save TN would be increased to 18, since that adds another 2 Spell Points to the casting cost.
It should read as follows:
Example: The spell, Flash, has a Save TN of 16 normally. If the caster decides to increase the spell so that it lasts for 3 rounds instead of one, the Spell Point cost of the spell is increased by 2 points for the “Increase Duration” option. This means that since 2 extra Spell Points are required by the altered spell, that the Save TN is increased from 16 to 17. If the caster also increased the effects of the spell to Stun the target, the Save TN would be increased to 18, since that adds another 2 Spell Points to the casting cost.
Flash (p. 61)
This spell was originally supposed to include the following Casting Option, but it was left out by mistake.
Casting Options CTN SP Increased Effect (target Stunned) +5 +2
Summon Familiar (p. 62)
The spell, Summon Familiar, is the only spell in Novus that does not include a Casting Option. After publication, I came to realize that I could have and should have added the following Casting Option to the spell. Consider this as errata for the spell.
Casting Options CTN SP +/-1 to roll on Familiar Spirits table +3 +1
Suggestion (p. 75)
The attributes for the spell had the target making a Save vs. Will instead of a Save vs. Int that is indicated within the spell’s description.
The Save should be versus Int, not Will.
Detect Hazards (p. 76)
The list of Casting Options in the book for this spell contains a Casting Option entitled Use Casting Options (required). This was a hold-over from the Open Beta, from the introduction of Casting Options and it is not required and should be ignored.
Entabgle (p. 77)
The list of Casting Options in the book for this spell contains a Casting Option entitled Use Casting Options (required). This was a hold-over from the Open Beta, from the introduction of Casting Options and it is not required and should be ignored.
Elemental Bolt (p. 79)
In the listing for the spell’s attributes, the Vs: entry says “—” when the spell should read “DEF”.
This is an attack spell that manifests as a bolt of elemental energy that is shot at the target. Therefore, it should always be against DEF.
Hold Portal (p. 80)
The third entry for the Casting Option, Increased Duration, is missing the actual duration that the spell would be extended to. It should read Increased Duration (1 day).
Additionally, the CTN modifier for this Casting Option says +7. This is incorrect, it should be +8.
Spellbind (p. 82)
The CTN and SP modifiers for the last Casting Option, Increased Duration (20 minutes), are reversed. The CTN should be +4 and the SP should be +2.
Necklace of Protection from Spirits (p. 120)
The entry in Novus is as follows:
Necklace of Protection from Spirits: This necklace prevents spirits from approaching within 5’ of its wearer.
It should read as follows:
Necklace of Protection from Spirits: This necklace prevents spirits from approaching within 5’ of its wearer.(cost: 8,500 gp — 2,000 gp base, +1,500 gp to prevent spirits from entering a 5′ radius, +5,000 to make this a continuous ability)

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