Elemental Bolt « Firehawk Games

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Elemental Bolt

Cost (Mj 3/Mn 4/N 5)


CTN: 20 SP Cost: 2
Vs: DEF Range: 50’
Duration:

Description: Caster is able to shoot a bolt of elemental energy from the palm of his hand. This may be of fire, cold (frozen air particles) or electricity. The caster chooses which at the time of casting. This bolt does a Base Damage of 4 + the caster’s Intelligence Bonus. If the bolt is of fire, the flame has a 5 out of 10 chance of setting any flammable materials that are worn or carried by the target on fire.

If the casting option, Elemental Ball, is used, the attack may be used to hit a specific person or to hit a location. The attack looks like a normal bolt of the chosen element until just before it strikes its target, at which time it explodes outwards, filling the area to the edges of its radius, if that is possible, with flames. If it cannot reach the edge of its radius on one side, it does not backblast or rebound to make the area it does fill more dangerous.

If used to hit a location, the caster will have to attack the location and beat a DEF of 15, total damage will be figured from there. All who are within the radius of the spell when it is cast are automatically hit, but they may make a Saving Throw vs. Dex (TN 15), with success meaning that they only take half damage. A character’s Armor Rating (AR) may then be applied against any remaining damage. In this sort of attack, a shield’s bonus to DEF is counted as additional AR.

If the ball attack targets a specific person, the attack will be against the target’s DEF and he will not get a Save for half damage. All others within the radius of the attack will be treated as if the attack were against a specific location (this uses the same roll as against the targeted person, the total damage is simply figured separately).

If the option, Elemental Cone, is used the attack will form a cone attack. The cone starts at the caster’s location and has a width of 5’ and it ends at the maximum range of the spell and has a width of 3’ for every 10’ in length. Thus a 50’ long cone has a width of 15’ at its distant end. Cone attacks are resolved in the same manner as area attacks against a location for all potential targets within the cone. (Base: Attack)

Casting Options CTN SP
Increased Base Damage (per +1 hit) +4 +2
Increased Range (per +50’) +4 +2
Elemental Ball (5’ radius) +5 +2
Increased Radius (per +5’ radius) +3 +1
Elemental Cone +10 +4

Note: Errata has been applied to this entry, so that is shows that the spell is Vs DEF like it should be.