- Calm Animal – Summons an animal.
- Camouflage – Hides caster from sight.
- Charm Animal – Animal thinks that the caster is his friend.
- Detect Hazards – Tells caster of any natural traps or dangers within the area.
- Eldritch Fire – Attacks foe using a bolt of enchanted fire.
- Entangle – Attacks foe using plants, keeping him from moving.
- Fog – Summons a fog to fill an area.
- Locate – Can find any plant or animal within range.
- Minor Healing – A nice healing spell.
- Speak with Animals – Allows the caster to talk to animals.
- Traceless Passing – Allows the caster to move without leaving tracks or other signs of passage.
- Water Breathing – Allows the caster to breathe underwater.

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