High Magic Spells
- Alarum – Wards an area with an alarm that goes off if the warded area is breached.
- Animate Object – Causes a target object to move about on its own.
- Charm Person – Target believes that the caster is his friend.
- Conjure Missiles – Attacks foe with a tiny dart.
- Haste – Allows target to do more in a single round.
- Identify – Tells what magical properties an item has.
- Mage Armor – Caster creates a translucent force field around himself.
- Minor Disguise – Minor illusion to make the target look like somebody else.
- Minor Illusion – Creates a small visual illusion.
- Shield* – Creates a shield of solidified force that can be used to protect the caster.
- Sleep – Causes target to take a nap.
- Tongues – Allows caster to speak and understand a language.