Universal Spells « Firehawk Games

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Universal Spells

  • Arcane Bolt – Bolt of magical energy to attack a foe.
  • Beam of Light – Beam of light from the caster’s palm.
  • Clean – Cleans an object.
  • Count – Counts all objects in a single pile.
  • Detect Hidden – Finds hidden openings or doors.
  • Detect Magic – Detects active magical spells or magical items.
  • Dispel Magic – Disrupts and cancels an active spell.
  • Flash – Bright light that temporarily incapacitates a foe.
  • Heal Bruise – Magically heals a small amount of damage.
  • Ignite/Douse – Light or put out an object that is supposed to be on fire.
  • Jump – Target is able to jump a long distance.
  • Protection from Cold – Protects target from natural extremes of cold.
  • Protection from Heat – Protects target from natural extremes of heat.
  • Repair – Repairs light damage to a non-magical object.
  • Safe Landing* – Allows target to land safe from a fall.
  • Summon Familiar – Allows the caster to summon his spirit familiar.