|
|
Universal Spells
- Arcane Bolt – Bolt of magical energy to attack a foe.
- Beam of Light – Beam of light from the caster’s palm.
- Clean – Cleans an object.
- Count – Counts all objects in a single pile.
- Detect Hidden – Finds hidden openings or doors.
- Detect Magic – Detects active magical spells or magical items.
- Dispel Magic – Disrupts and cancels an active spell.
- Flash – Bright light that temporarily incapacitates a foe.
- Heal Bruise – Magically heals a small amount of damage.
- Ignite/Douse – Light or put out an object that is supposed to be on fire.
- Jump – Target is able to jump a long distance.
- Protection from Cold – Protects target from natural extremes of cold.
- Protection from Heat – Protects target from natural extremes of heat.
- Repair – Repairs light damage to a non-magical object.
- Safe Landing* – Allows target to land safe from a fall.
- Summon Familiar – Allows the caster to summon his spirit familiar.
|
|
Follow Us!