Spell Lists « Firehawk Games

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Spell Lists

Each School of Magic has its own list of spells that are available to it. The table below shows the names of the spells available to each School.

Universal Spells Black Magic Divine Magic High Magic
Arcane Bolt Cause Fear Bless Water/Oil Alarum
Beam of Light Dark Omen Blessing Animate Object
Clean Evoke Spirit Circle of Light Charm Person
Count Hex Detect Undead Conjure Missiles
Detect Hidden Infernal Bolt Divine Bolt Haste
Detect Magic Minor Disguise Faith Healing Identify
Dispel Magic Mists Fearless Mage Armor
Flash Protection from Good Omen Minor Disguise
Heal Bruise Shadowed Circle Protection from Evil Minor Illusion
Ignite/Douse Skeletal Guardian Purify Food & Drink Shield*
Jump Speak with the Dead Remove Curse Sleep
Protection from Cold Touch of the Grave Repel Undead Tongues
Protection from Heat Mysticism Natural Magic Wizardry
Repair Awareness Calm Animal Alarum
Safe Landing* Distractions Camouflage Elemental Bolt
Summon Familiar Empathy Charm Animal Force Disk
  Enhanced Senses Detect Hazards Forget
  Far Sense Eldritch Fire Healing Word
  Inner Vision Entangle Hold Portal
  Long Steps Fog Identify
  Mystic Bolt Locate Infernal Constraint
  Object Reading Minor Healing Minor Evocation
  Scrying Speak with Animals Protection
  Sense Hidden Traceless Passing Question
  Suggestion Water Breathing Spellbind
* = Spell may be Fast Cast (cast in 2 AP instead of the normal 4 AP required)