Let me introduce myself: My name is Raphael or Raf for short and I am currently writing Acimera, a setting for the Novus game system.
I will use this blog to talk about my experiences of creating and producing the Acimera setting.
I’m completely new to writing and publishing gaming material, trying out something many gamers have probably thought about, namely crossing the border between
consumer and creator in the gaming industry.
I have embarked on this journey, not knowing the destination or the course I will take, just a vague idea of putting this setting out as my guiding light.
At the beginning there was a time of intense brainstorming and talking with James, whom most of you know as Witchking20k. From our conversations sprung
a very comprehensive picture of how the world of Acimera would feel and look like and at some point I began writing it all down.
My plan was to just start writing for some time and see if I had the discipline and stamina to keep this up for long enough to actually produce a substantial
ammount of material. As it turned out, I apparently am able to write a good deal, if I can force myself to sit down and actually do it.
After about two months of part-time writing (more part than time, I’m afraid), I had about 10.000 words of draft, enough to convince me, that this was
My plan of work is very simple, probably not the most effective, but what do I know?
I have a pretty good image of what I want to portray, of how the world looks and feels and I have written an outline, basically a table of contents for
the book. Now I’m just writing my way along that table of contents. Once I’m all the way through the manuscript, I’ll read it all from start to finish
and try to iron out all inconsistencies that have probably crept in.
Once this version of the manuscript is done, I’ll try to convince a few people to read it and give me feedback. I’ll think about incorporating their suggestions
and after repeating this process once or twice more, I’ll try to finalize the whole text.
During these rounds of feedback, I’ll also work on planning Layout, Artwork and such things. By planning I mean thinking hard about it, talking to people
and hopefully finding talented people who can help me with those tasks.
Once all these things have been sorted out, the final part of the creation should be just the fitting together of all the pieces and then immeasurable
fame awaits me.
Now keep in mind that I have no idea if this all will work out in any satisfactory way, but I’ll do my best to keep you all updated and share any valuable
lessons I’ll learn on the way, even the painful ones.
So I hope you’ll enjoy reading about my misadventures and if you have any comments or questions, swing by the forums and I’ll happily answer them.
Until next time!