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	<title>Firehawk Games</title>
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	<link>http://www.firehawkgames.com</link>
	<description>A Rising Star in RPGs!</description>
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		<title>Libram Novus #7 now available!</title>
		<link>http://www.firehawkgames.com/?p=2621</link>
		<comments>http://www.firehawkgames.com/?p=2621#comments</comments>
		<pubDate>Fri, 26 Apr 2013 11:56:41 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2621</guid>
		<description><![CDATA[<p>Welcome to the seventh issue of Libram Novus. In this huge, 29 page issue, we are going to start off with rules for creating your own races, and then show you how we made the PC and monster races for Novus, and then to round things out we will give you a couple of example races made using these same rules.</p> <p>Some of the new races we give you make for good monster races, so we give you the monster stat blocks for them as well.</p> <p>Then we introduce Kindred Talents. This is a system that allows the GM to make specific racial talents for his setting, allowing such things as a Half-Dwarf/Half-Gnome or a Lizardman/Halfling/Human crossbreed, or many other possible combinations. We round this out by giving you examples for 14 races (PC and Monster), and give you a very Special Kindred Talent, the Dragon-kin!</p> <p>Just click on the cover image to the right to be taken to the product page on RPGNow!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product/113973/Libram-Novus-%237"><img src="http://www.firehawkgames.com/wp-content/uploads/2013/04/LN7_cover-231x300.jpg" alt="LN7_cover" width="174" height="225" class="alignright size-medium wp-image-2623" /></a>Welcome to the seventh issue of Libram Novus. In this huge, 29 page issue, we are going to start off with rules for creating your own races, and then show you how we made the PC and monster races for Novus, and then to round things out we will give you a couple of example races made using these same rules.</p>
<p>Some of the new races we give you make for good monster races, so we give you the monster stat blocks for them as well.</p>
<p>Then we introduce Kindred Talents. This is a system that allows the GM to make specific racial talents for his setting, allowing such things as a Half-Dwarf/Half-Gnome or a Lizardman/Halfling/Human crossbreed, or many other possible combinations. We round this out by giving you examples for 14 races (PC and Monster), and give you a very Special Kindred Talent, the Dragon-kin!</p>
<p>Just click on the cover image to the right to be taken to the product page on RPGNow!</p>
]]></content:encoded>
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		<item>
		<title>Spring/Tax Day Sale</title>
		<link>http://www.firehawkgames.com/?p=2618</link>
		<comments>http://www.firehawkgames.com/?p=2618#comments</comments>
		<pubDate>Mon, 15 Apr 2013 13:20:57 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2618</guid>
		<description><![CDATA[<p>From now until April 22, all Firehawk Games products (with the exception of the Libram Novus bundle, which is a major hassle to adjust the price) on DriveThruRPG/RPGNow will be 50% off. This includes both PDFs and print copies of Novus!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="bannerbutton-rpgnow" width="150" height="45" class="alignright size-full wp-image-283" /></a>From now until April 22, all Firehawk Games products (with the exception of the Libram Novus bundle, which is a major hassle to adjust the price) on DriveThruRPG/RPGNow will be 50% off. This includes both PDFs and print copies of Novus!</p>
]]></content:encoded>
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		<title>Not Quite GM Day Sale</title>
		<link>http://www.firehawkgames.com/?p=2607</link>
		<comments>http://www.firehawkgames.com/?p=2607#comments</comments>
		<pubDate>Fri, 08 Mar 2013 12:48:40 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2607</guid>
		<description><![CDATA[<p>From now until (at least) March 24th, all Firehawk Games PDFs will be 25% off and print copies of Novus from them will be 50% off, only on DriveThruRPG/RPGNow.</p> <p>But why am I calling this my Not Quite GM Day Sale? It is simple. I tried to sign up to be part of the GM Day Sale being held on DriveThruRPG/RPGNow, but there was a glitch (i.e. I screwed something up somehow) and Firehawk Games wasn&#8217;t added to the list. Therefore, after a short discussion with them, I have decided to run my own sale. It will last until March 24th at the very least, and possibly a few days longer as I am wanting this sale to be posted in the next Drunken Goblin announcement as well.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410" rel="attachment wp-att-283"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="bannerbutton-rpgnow" width="150" height="45" class="alignright size-full wp-image-283" /></a>From now until (at least) March 24th, all Firehawk Games PDFs will be 25% off and print copies of Novus from them will be 50% off, only on DriveThruRPG/RPGNow.</p>
<p>But why am I calling this my <strong><em>Not Quite GM Day Sale</em></strong>? It is simple. I tried to sign up to be part of the GM Day Sale being held on DriveThruRPG/RPGNow, but there was a glitch (i.e. I screwed something up somehow) and Firehawk Games wasn&#8217;t added to the list. Therefore, after a short discussion with them, I have decided to run my own sale. It will last until March 24th at the very least, and possibly a few days longer as I am wanting this sale to be posted in the next <strong><em>Drunken Goblin </em></strong>announcement as well.</p>
]]></content:encoded>
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		<item>
		<title>Libram Novus Updates!</title>
		<link>http://www.firehawkgames.com/?p=2580</link>
		<comments>http://www.firehawkgames.com/?p=2580#comments</comments>
		<pubDate>Wed, 16 Jan 2013 16:22:16 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2580</guid>
		<description><![CDATA[<p>I have recently updated Libram Novus #3 and Libram Novus #6 and uploaded the files to RPGNow.</p> <p>In Libram Novus #3, I fixed a number of references that pointed to a Talent called Archery. During the Novus Open Beta, after LN #3 was released, this Talent was renamed to Extraordinary Aim to prevent confusion with a Combat Style that was also named Archery. And for some reason, I had never gotten around to updating this issue and had actually forgotten completely about it until somebody recently reminded me.</p> <p>In Libram Novus #6, I corrected a number of typos and finished a paragraph that I had, for some odd reason, forgotten to finish before the PDF was released. Now, I made these corrections back at the end of December and may have uploaded this file once before, but if I did, I forgot to announce the corrections, so I uploaded it (possibly again) today and am announcing it now.</p> ]]></description>
				<content:encoded><![CDATA[<p>I have recently updated Libram Novus #3 and Libram Novus #6 and uploaded the files to RPGNow.</p>
<p>In Libram Novus #3, I fixed a number of references that pointed to a Talent called <em>Archery</em>. During the Novus Open Beta, after LN #3 was released, this Talent was renamed to <em>Extraordinary Aim</em> to prevent confusion with a Combat Style that was also named Archery. And for some reason, I had never gotten around to updating this issue and had actually forgotten completely about it until somebody recently reminded me.</p>
<p>In Libram Novus #6, I corrected a number of typos and finished a paragraph that I had, for some odd reason, forgotten to finish before the PDF was released. Now, I made these corrections back at the end of December and may have uploaded this file once before, but if I did, I forgot to announce the corrections, so I uploaded it (possibly again) today and am announcing it now.</p>
]]></content:encoded>
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		<item>
		<title>New Year, New Game Sale @ RPGNow/DriveThruRPG!</title>
		<link>http://www.firehawkgames.com/?p=2571</link>
		<comments>http://www.firehawkgames.com/?p=2571#comments</comments>
		<pubDate>Mon, 07 Jan 2013 12:56:23 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2571</guid>
		<description><![CDATA[<p>Starting today (around 10 AM EST), DriveThruRPG/RPGNow is starting their New Year, New Game sale (click here for entire sale list) which will last for the next 7 days. All items listed on this sale are supposed to be 40% off and this includes Novus Deluxe (both PDF &#038; Print). I have also put both the Thrifty and Bare Bones versions of Novus on sale as well.</p> <p>But wait! There&#8217;s more! You can use the following coupon code:</p> happynyng2013 <p>to save an additional 15% on your order!</p> <p>So, go and enjoy the New Year!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410&#038;src=FHGnyng2013" rel="attachment wp-att-283"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="bannerbutton-rpgnow" width="150" height="45" class="alignright size-full wp-image-283" /></a>Starting today (around 10 AM EST), DriveThruRPG/RPGNow is starting their <strong><em>New Year, New Game</em></strong> sale (<a href="http://www.rpgnow.com/rpg_newyear.php?filters=0_0_0_0_0_44298&#038;page=1&#038;src=FHGnyng2013">click here</a> for entire sale list) which will last for the next 7 days. All items listed on this sale are supposed to be 40% off and this includes Novus Deluxe (both PDF  &#038; Print). I have also put both the Thrifty and Bare Bones versions of Novus on sale as well.</p>
<p>But wait! There&#8217;s more!<br />
<span id="more-2571"></span><br />
You can use the following coupon code:</p>
<div align="center"><strong>happynyng2013</strong></div>
<p>to save an additional 15% on your order!</p>
<p>So, go and enjoy the New Year!</p>
]]></content:encoded>
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		<item>
		<title>End of the World/Christmas Sale!</title>
		<link>http://www.firehawkgames.com/?p=2561</link>
		<comments>http://www.firehawkgames.com/?p=2561#comments</comments>
		<pubDate>Fri, 21 Dec 2012 16:07:22 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2561</guid>
		<description><![CDATA[<p> From now until Christmas Day, save 30% on all products from Firehawk Games, print or PDF, on RPGNow! And the Libram Novus bundle saves you even more!</p> <p>Happy Holidays from Firehawk Games!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="" title="bannerbutton-rpgnow" width="150" height="45" class="alignright size-full wp-image-283" /></a> From now until Christmas Day, save 30% on all products from Firehawk Games, print or PDF, on RPGNow! And the Libram Novus bundle saves you even more!</p>
<p>Happy Holidays from Firehawk Games!</p>
]]></content:encoded>
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		<title>Special Novus Sale &#8212; Today Only!</title>
		<link>http://www.firehawkgames.com/?p=2553</link>
		<comments>http://www.firehawkgames.com/?p=2553#comments</comments>
		<pubDate>Thu, 13 Dec 2012 14:38:04 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2553</guid>
		<description><![CDATA[<p>For today only, as part of the Advent Calendar Sale being sponsored and hosted by theRPGSite, you can get a copy of the Novus Deluxe PDF and the Novus soft cover for only $12.00!!! Just click here or on the image of the Novus cover.</p> <p>Get it while the sale lasts!!!</p> <p>Here is a link to the entire Advent thread, where new sales are posted every day! http://www.therpgsite.com/showthread.php?t=24909</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?discount=23462 " rel="attachment wp-att-282"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1-232x300.jpg" alt="SampleCover4d1" width="232" height="300" class="alignright size-medium wp-image-282" /></a>For today only, as part of the Advent Calendar Sale being sponsored and hosted by <a href="http://www.therpgsite.com/showpost.php?p=608402&#038;postcount=14">theRPGSite</a>, you can get a copy of the Novus Deluxe PDF and the Novus soft cover for only $12.00!!! Just <a href="http://www.rpgnow.com/index.php?discount=23462 " rel="attachment wp-att-282">click here</a> or on the image of the Novus cover.</p>
<p>Get it while the sale lasts!!!</p>
<p>Here is a link to the entire Advent thread, where new sales are posted every day!  http://www.therpgsite.com/showthread.php?t=24909</p>
]]></content:encoded>
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		<title>Christmas Sale on RPGNow!</title>
		<link>http://www.firehawkgames.com/?p=2537</link>
		<comments>http://www.firehawkgames.com/?p=2537#comments</comments>
		<pubDate>Wed, 28 Nov 2012 14:25:45 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2537</guid>
		<description><![CDATA[<p>Merry Christmas from Firehawk Games! From now until December 15th, everything at Firehawk Games is on sale! </p> All issues of Libram Novus are 20% off! All versions of the Novus PDF are 25% off!! All print versions of Novus are 50% off!!! <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="" title="bannerbutton-rpgnow" width="150" height="45" class="alignright size-full wp-image-283" /></a>Merry Christmas from Firehawk Games! From now until December 15th, everything at Firehawk Games is on sale! </p>
<ul>
<li>All issues of Libram Novus are <strong>20% off</strong>!</li>
<li> All versions of the Novus PDF are <strong>25% off</strong>!!</li>
<li>All print versions of Novus are <strong>50% off</strong>!!!</li>
</ul>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Libram Novus #2 Updated</title>
		<link>http://www.firehawkgames.com/?p=2530</link>
		<comments>http://www.firehawkgames.com/?p=2530#comments</comments>
		<pubDate>Thu, 08 Nov 2012 18:55:22 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2530</guid>
		<description><![CDATA[<p></p> <p>Libram Novus #2 continues expanding your Novus universe.</p> <p>Libram Novus #2 has been updated!! We have gone ahead and added casting options, like those found in the core rules, to all of the spells. We have also added a couple of new spells to the Schools of Magic, Spirit Magic &#038; Sorcery, so that each School now has 12 spells the same as the core rules. </p> <p>Be sure to swing on by RPGNow and pick up your updated version is you purchased it previously, or to get it now if you have not done so before now!</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg"><img class="alignleft size-full wp-image-316" align="left" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="220" height="284" /></a></p>
<p>Libram Novus #2 continues expanding your Novus universe.<a href="http://www.rpgnow.com/product_info.php?products_id=88998" target="_blank"><img class="alignright size-full wp-image-283" title="bannerbutton-rpgnow" align="right" src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="" width="150" height="45" /></a></p>
<p>Libram Novus #2 has been updated!! We have gone ahead and added casting options, like those found in the core rules, to all of the spells. We have also added a couple of new spells to the Schools of Magic, Spirit Magic &#038; Sorcery, so that each School now has 12 spells the same as the core rules. </p>
<p>Be sure to swing on by RPGNow and pick up your updated version is you purchased it previously, or to get it now if you have not done so before now!</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.firehawkgames.com/?feed=rss2&#038;p=2530</wfw:commentRss>
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		<title>Youtube Review</title>
		<link>http://www.firehawkgames.com/?p=2523</link>
		<comments>http://www.firehawkgames.com/?p=2523#comments</comments>
		<pubDate>Tue, 30 Oct 2012 11:04:22 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2523</guid>
		<description><![CDATA[<p>One of our regular posters, and friend of Firehawk Games (he was also a playtester for Novus), Samwise7, has produced a video review of Novus and released it upon YouTube. Click on the &#8220;Read More>>&#8221; link just below to view the actual video. </p> ]]></description>
				<content:encoded><![CDATA[<p>One of our regular posters, and friend of Firehawk Games (he was also a playtester for Novus), Samwise7, has produced a video review of Novus and released it upon YouTube. Click on the &#8220;Read More>>&#8221; link just below to view the actual video.<br />
<span id="more-2523"></span></p>
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]]></content:encoded>
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		<title>Novus Free Online Version now Complete!</title>
		<link>http://www.firehawkgames.com/?p=2515</link>
		<comments>http://www.firehawkgames.com/?p=2515#comments</comments>
		<pubDate>Tue, 04 Sep 2012 19:44:36 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=2515</guid>
		<description><![CDATA[<p>Since the release of the final version of the Novus PDF, I have been (slowly, oh so slowly) working on putting the contents of Novus online for folks to preview it and give it a once over before they decide whether or not to purchase it.</p> <p>Well, I am happy to announce that the long, long job of HTML-izing the text of Novus is done, and the whole book is now available for perusal on. Simply click the image to the right or click on the link below:</p> <p>Table of Contents</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/?page_id=771"><img class="alignright size-medium wp-image-1028" title="cover" src="http://www.firehawkgames.com/wp-content/uploads/2012/04/cover-232x300.jpg" alt="" width="116" height="150" /></a>Since the release of the final version of the Novus PDF, I have been (slowly, oh so slowly) working on putting the contents of Novus online for folks to preview it and give it a once over before they decide whether or not to purchase it.</p>
<p>Well, I am happy to announce that the long, long job of HTML-izing the text of Novus is done, and the whole book is now available for perusal on. Simply click the image to the right or click on the link below:</p>
<p><a href="http://www.firehawkgames.com/?page_id=771" target="_blank">Table of Contents</a></p>
]]></content:encoded>
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		<title>Libram Novus #6 Now Available!</title>
		<link>http://www.firehawkgames.com/?p=1991</link>
		<comments>http://www.firehawkgames.com/?p=1991#comments</comments>
		<pubDate>Sun, 19 Aug 2012 21:19:24 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1991</guid>
		<description><![CDATA[<p>Welcome to the sixth issue of Libram Novus. In this issue, we have decided to offer a few optional rules that could be used to enhance your game in various ways.</p> <p>To start off, we give you a section entitled, Casting Options, and in this section, we present you with several options for spell casting. First up is Spell Drain, which gives you a couple of options for having spell casting without using Spell Points. Then we present a rule for Overcasting, the casting of spells when you do not have enough Spell Points. </p> <p></p> <p>Next up is an article on Commerce. In this option, we provide you with a table that the GM can use to determine how well your character was able to make a deal on buying or selling certain goods.</p> <p>Then to round things out, we present you with a few more options. The first is guidelines on how to play Novus without using Levels, and then we provide you some Alternative Resolution methods that can be used to enhance your game.</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product/104950/Libram-Novus-%236" target="_blank"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/08/LN6.gif" alt="" title="cover05" width="116" height="150" class="alignright size-medium wp-image-1730" /></a>Welcome to the sixth issue of Libram Novus. In this issue, we have decided to offer a few optional rules that could be used to enhance your game in various ways.</p>
<p>To start off, we give you a section entitled, Casting Options, and in this section, we present you with several options for spell casting. First up is Spell Drain, which gives you a couple of options for having spell casting without using Spell Points. Then we present a rule for Overcasting, the casting of spells when you do not have enough Spell Points. </p>
<p><span id="more-1991"></span></p>
<p>Next up is an article on Commerce. In this option, we provide you with a table that the GM can use to determine how well your character was able to make a deal on buying or selling certain goods.</p>
<p>Then to round things out, we present you with a few more options. The first is guidelines on how to play Novus without using Levels, and then we provide you some Alternative Resolution methods that can be used to enhance your game.</p>
<p>Enjoy!</p>
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		<title>Libram Novus #5 Now Available!</title>
		<link>http://www.firehawkgames.com/?p=1729</link>
		<comments>http://www.firehawkgames.com/?p=1729#comments</comments>
		<pubDate>Mon, 09 Jul 2012 02:39:35 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1729</guid>
		<description><![CDATA[<p> <p>Welcome to the 5th issue of Libram Novus. Inn this issue, we start off with a large article called Playing with Skill that covers both many types of Crafting and Herbcraft. Additionally, we add a new type of magical item, Herbal Elixirs, that is also created using herbs.</p> <p>Next up, we introduce the concept of Training Paths. These are goals that players can use to unlock Talents and other benefits. We have given a sample mages Guild, with 4 different levels of Training Paths, and another Training Path, this time for Martial Artists and Monks as examples of how Training Paths could be built.</p> <p>We hope that you will enjoy this issue!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product/103736/Libram-Novus-%235" target="_blank"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/07/cover05-232x300.gif" alt="" title="cover05" width="116" height="150" class="alignright size-medium wp-image-1730" /></a>
<p>Welcome to the 5th issue of Libram Novus. Inn this issue, we start off with a large article called <i>Playing with Skill</i> that covers both many types of Crafting and Herbcraft. Additionally, we add a new type of magical item, Herbal Elixirs, that is also created using herbs.</p>
<p>Next up, we introduce the concept of Training Paths. These are goals that players can use to unlock Talents and other benefits. We have given a sample mages Guild, with 4 different levels of Training Paths, and another Training Path, this time for Martial Artists and Monks as examples of how Training Paths could be built.</p>
<p>We hope that you will enjoy this issue!</p>
]]></content:encoded>
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		<title>Novus App for Android Now Available!</title>
		<link>http://www.firehawkgames.com/?p=1722</link>
		<comments>http://www.firehawkgames.com/?p=1722#comments</comments>
		<pubDate>Tue, 03 Jul 2012 13:07:47 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1722</guid>
		<description><![CDATA[<p>Firehawk&#8217;s good friend, Jason Brisbane has created a Novus Character App for Android devices! You can find it on Google Play </p> <p>And here is a note from its creator!</p> <p>Welcome one and all!</p> <p>The First Official Novus Character App has now been released!</p> <p>- It allows you to create your own characters, delete old ones, or simply to view &#8220;Marcus&#8221; the fighter from the Quick Start Guide (Thanks Guys!). - You can backup and restore the database, which by default, backs up and reads from an SD card. - Plenty of space for character notes as well as In-Game Notes (Thats my favourite feature!) - Combat details, including weapons, gear, spells, and skills are on a separate icon to make things a little easier! - A Help file is viewable from the main screen.</p> <p>Note: If you are one of the two people who have downloaded this from the marketplace preior to this version, then you have two options: - if you have created your own character/s or modified Marcus, then you can choose to leave it as is. - If you want to see all Marcus&#8217; skills and dont care about the previous data, then please clear the cache before running this program. It will auto restore the database back to defaults.</p> <p>Finally, this was created by a Fan for the fans. If you see anything hinky/weird/brokenen, then please email me or post here, etc. I&#8217;ll be glad to fix it!</p> <p>If you issues with Google Play Store, then post here and I <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=1722">Read More: Novus App for Android Now Available!</a></span>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2012/07/novapp.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/07/novapp.jpg" alt="" title="novapp" width="124" height="124" class="alignleft size-full wp-image-1725" /></a>Firehawk&#8217;s good friend, Jason Brisbane has created a Novus Character App for Android devices! You can find it on <a href="https://play.google.com/store/apps/details?id=com.rpg.fhg.novus&#038;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5ycGcuZmhnLm5vdnVzIl0." target="_blank">Google Play</a><br />
<span id="more-1722"></span></p>
<p>And here is a note from its creator!</p>
<blockquote><p>Welcome one and all!</p>
<p>The First Official Novus Character App has now been released!</p>
<p>- It allows you to create your own characters, delete old ones, or simply to view &#8220;Marcus&#8221; the fighter from the Quick Start Guide (Thanks Guys!).<br />
- You can backup and restore the database, which by default, backs up and reads from an SD card.<br />
- Plenty of space for character notes as well as In-Game Notes (Thats my favourite feature!)<br />
- Combat details, including weapons, gear, spells, and skills are on a separate icon to make things a little easier!<br />
- A Help file is viewable from the main screen.</p>
<p>Note: If you are one of the two people who have downloaded this from the marketplace preior to this version, then you have two options:<br />
- if you have created your own character/s or modified Marcus, then you can choose to leave it as is.<br />
- If you want to see all Marcus&#8217; skills and dont care about the previous data, then please clear the cache before running this program. It will auto restore the database back to defaults.</p>
<p>Finally, this was created by a Fan for the fans.<br />
If you see anything hinky/weird/brokenen, then please email me or post here, etc. I&#8217;ll be glad to fix it!</p>
<p>If you issues with Google Play Store, then post here and I can post the novus.apk file here for you!
</p></blockquote>
<p>Now, the here where he is talking about is the <a href="http://www.firehawkgames.com/forum/index.php?topic=916.0" target="_blank">Forum Thread</a> for this app.</p>
<p>Enjoy!</p>
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		<title>Print Versions of Novus available via all 3 PDF Versions</title>
		<link>http://www.firehawkgames.com/?p=1428</link>
		<comments>http://www.firehawkgames.com/?p=1428#comments</comments>
		<pubDate>Sat, 02 Jun 2012 13:36:14 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1428</guid>
		<description><![CDATA[<p>As of just a few minutes ago, the print version of Novus is also available from the Bare Bones and Thrifty versions of the Novus PDF as well as the Deluxe Version.</p> <p>Additionally, when you purchase the Novus print version from the Bare Bones PDF page, you can get the Novus Bare Bones PDF bundled with it for free.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/index.php?manufacturers_id=410"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/04/cover.jpg" alt="" title="cover" width="113" height="146" align="right" /></a>As of just a few minutes ago, the print version of Novus is also available from the Bare Bones and Thrifty versions of the Novus PDF as well as the Deluxe Version.</p>
<p>Additionally, when you purchase the Novus print version from the Bare Bones PDF page, you can get the Novus Bare Bones PDF bundled with it for free.</p>
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		<title>Novus &#8211; Now Available in Print!</title>
		<link>http://www.firehawkgames.com/?p=1180</link>
		<comments>http://www.firehawkgames.com/?p=1180#comments</comments>
		<pubDate>Fri, 25 May 2012 14:35:17 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1180</guid>
		<description><![CDATA[<p>As of this morning, Novus is now available in print!</p> <p>Just click on the image to the right to be taken to where you can purchase it. Right now, only the Deluxe PDF and the Print version can be bundled together but I will be changing that in the near future.</p> <p>Chronicle City is at the UK Games Expo this weekend (I think it is this weekend), and will be selling pre-orders of Novus, and they will have print versions ready and shipping by the middle of next month. Once that happens, Novus should also start wending its way into the rpg distribution system and become available in stores in the near future.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product/87903/Novus---Deluxe-Version"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/04/cover.jpg" alt="" title="cover" width="113" height="146" align="right" /></a>As of this morning, Novus is now available in print!</p>
<p>Just click on the image to the right to be taken to where you can purchase it. Right now, only the Deluxe PDF and the Print version can be bundled together but I will be changing that in the near future.</p>
<p>Chronicle City is at the UK Games Expo this weekend (I think it is this weekend), and will be selling pre-orders of Novus, and they will have print versions ready and shipping by the middle of next month. Once that happens, Novus should also start wending its way into the rpg distribution system and become available in stores in the near future.</p>
]]></content:encoded>
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		<title>Tyrlon Art</title>
		<link>http://www.firehawkgames.com/?p=1162</link>
		<comments>http://www.firehawkgames.com/?p=1162#comments</comments>
		<pubDate>Mon, 21 May 2012 12:00:34 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1162</guid>
		<description><![CDATA[<p>Here is some art of the Rachni and Q&#8217;Tani for Tyrlon <p class="wp-caption-text">Female Rachni</p></p> <p class="wp-caption-text">Male Rachni</p> <p class="wp-caption-text">Q&#039;Tani and his Tani (Dire Goat) mount</p> <p>The artist for all three pieces is David Hamilton.</p> ]]></description>
				<content:encoded><![CDATA[<p>Here is some art of the Rachni and Q&#8217;Tani for Tyrlon<br />
<span id="more-1162"></span><br />
<div id="attachment_1163" class="wp-caption aligncenter" style="width: 167px"><a href="http://www.firehawkgames.com/wp-content/uploads/2012/05/spder-female-bw.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/05/spder-female-bw-157x300.jpg" alt="" title="spder-female-bw" width="157" height="300" class="size-medium wp-image-1163" /></a><p class="wp-caption-text">Female Rachni</p></div></p>
<div id="attachment_1164" class="wp-caption aligncenter" style="width: 137px"><a href="http://www.firehawkgames.com/wp-content/uploads/2012/05/spder-male-bw.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/05/spder-male-bw-127x300.jpg" alt="" title="spder-male-bw" width="127" height="300" class="size-medium wp-image-1164" /></a><p class="wp-caption-text">Male Rachni</p></div>
<div id="attachment_1165" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.firehawkgames.com/wp-content/uploads/2012/05/dire-goat-bw.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/05/dire-goat-bw-300x241.jpg" alt="" title="dire-goat-bw" width="300" height="241" class="size-medium wp-image-1165" /></a><p class="wp-caption-text">Q&#039;Tani and his Tani (Dire Goat) mount</p></div>
<p>The artist for all three pieces is David Hamilton.</p>
]]></content:encoded>
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		<title>Character Creation Walk Through</title>
		<link>http://www.firehawkgames.com/?p=1126</link>
		<comments>http://www.firehawkgames.com/?p=1126#comments</comments>
		<pubDate>Wed, 09 May 2012 23:04:10 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1126</guid>
		<description><![CDATA[<p>This PDF document provides a walk through of the Novus RPG character creation process. It is presented as a narrative between a player and GM as they create a new 1st level Human fighter.</p> <p>It was created by one of our very own forum members, whystle!</p> Character Creation Walk Through ]]></description>
				<content:encoded><![CDATA[<p>This PDF document provides a walk through of the Novus RPG character creation process. It is presented as a narrative between a player and GM as they create a new 1st level Human fighter.</p>
<p>It was created by one of our very own forum members, whystle!</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=26"><img src="http://www.firehawkgames.com/wp-content/plugins/download-monitor/page-addon/thumbnail.gif" align="left" alt="Character Creation Walk Through" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=26" title="Downloaded 211 times">Character Creation Walk Through</a>
]]></content:encoded>
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		<title>Updating the Table of Contents</title>
		<link>http://www.firehawkgames.com/?p=1107</link>
		<comments>http://www.firehawkgames.com/?p=1107#comments</comments>
		<pubDate>Sun, 29 Apr 2012 12:38:39 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1107</guid>
		<description><![CDATA[<p>On the Novus page, there is a link to a copy of the Novus Table of Contents. A few of the items on the Table of Contents are links that lead to other pages detailing small portions of Novus.</p> <p>Over the past couple of days, and continuing on from this point, I will slowly be adding more material, linked to from the Table of Contents. At this point, I am still undecided about how much actual system rules/content I will be adding here, but I do want to put enough actual information to let prospective players know a bit about the system.</p> <p>Feedback is always nice, so please visit the forums and let me know what you think of how I am handling the Table of Contents.</p> ]]></description>
				<content:encoded><![CDATA[<p>On the <a href="?page_id=10">Novus </a>page, there is a link to a copy of the <a href="?page_id=771">Novus Table of Contents</a>. A few of the items on the Table of Contents  are links that lead to other pages detailing small portions of Novus.</p>
<p>Over the past couple of days, and continuing on from this point, I will slowly be adding more material, linked to from the Table of Contents. At this point, I am still undecided about how much actual system rules/content I will be adding here, but I do want to put enough actual information to let prospective players know a bit about the system.</p>
<p>Feedback is always nice, so please visit the <a href="?page_id=61">forums </a>and let me know what you think of how I am handling the Table of Contents.</p>
]]></content:encoded>
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		<title>PDF Fillable Form Spell Sheet Uploaded</title>
		<link>http://www.firehawkgames.com/?p=1073</link>
		<comments>http://www.firehawkgames.com/?p=1073#comments</comments>
		<pubDate>Sun, 22 Apr 2012 20:41:05 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1073</guid>
		<description><![CDATA[<p>This is a fillable form version of the Spell Sheet that we uploaded on April 7th.</p> Character Spell Sheet - PDF Fillable Form ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2012/04/spellsheet.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/04/spellsheet.jpg" alt="" title="spellsheet" width="150" height="180" class="alignright size-thumbnail wp-image-1018" /></a>This is a fillable form version of the Spell Sheet that we uploaded on April 7th.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=25"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2012/04/spellsheet.jpg" align="left" alt="Character Spell Sheet - PDF Fillable Form" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=25" title="Downloaded 138 times">Character Spell Sheet - PDF Fillable Form</a>
]]></content:encoded>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=1066</link>
		<comments>http://www.firehawkgames.com/?p=1066#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:11:27 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1066</guid>
		<description><![CDATA[<p>Meet Felgrim Oakguard. He is our next addition to the Character Gallery.</p> <p>Felgrim is a 1st level Human Ranger who was raised by Elves. He will make a fantastic addition to any party that travels the wilderness. Felgrim Oakguard - 1st Lvl Human Ranger</p> ]]></description>
				<content:encoded><![CDATA[<p>Meet Felgrim Oakguard. He is our next addition to the Character Gallery.</p>
<p>Felgrim is a 1st level Human Ranger who was raised by Elves. He will make a fantastic addition to any party that travels the wilderness.<br />
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=24"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Felgrim Oakguard - 1st Lvl Human Ranger" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=24" title="Downloaded 186 times">Felgrim Oakguard - 1st Lvl Human Ranger</a></p>
]]></content:encoded>
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		<title>Final Version of Novus RPG Released</title>
		<link>http://www.firehawkgames.com/?p=1027</link>
		<comments>http://www.firehawkgames.com/?p=1027#comments</comments>
		<pubDate>Wed, 11 Apr 2012 12:37:33 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1027</guid>
		<description><![CDATA[<p>Well, it has been a wild ride at times, but it is finally over. The Open Beta of Novus is hereby officially closed as of today. Part of the process for ending the Open Beta is to remove the Free version of Novus from RPG Now, and that has been done. If you downloaded it from RPGNow, you can go back and get the final version by simply re-downloading it. The file has been updated.</p> <p>The same applies to the Deluxe and Thrifty versions of Novus. If you have gotten them earlier, just go on back and re-download them and get the final version.</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2012/04/cover.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/04/cover.jpg" alt="" title="cover" width="186" height="240" align="right" /></a>Well, it has been a wild ride at times, but it is finally over. The <strong>Open Beta</strong> of Novus is hereby officially closed as of today.<br />
<span id="more-1027"></span><br />
Part of the process for ending the Open Beta is to remove the Free version of Novus from RPG Now, and that has been done. If you downloaded it from RPGNow, you can go back and get the final version by simply re-downloading it. The file has been updated.</p>
<p>The same applies to the Deluxe and Thrifty versions of Novus. If you have gotten them earlier, just go on back and re-download them and get the final version.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Spell Sheet Uploaded</title>
		<link>http://www.firehawkgames.com/?p=1017</link>
		<comments>http://www.firehawkgames.com/?p=1017#comments</comments>
		<pubDate>Sat, 07 Apr 2012 13:12:31 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1017</guid>
		<description><![CDATA[<p>While the character sheet gives a space to record some basic spell information, it doesn&#8217;t give space for including information about casting options or details about the spell.</p> <p>This sheet gives you space to record everything you need to know about the spells your character can cast. It is the perfect accessory for players that have spell using characters.</p> Character Spell Sheet ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2012/04/spellsheet.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2012/04/spellsheet.jpg" alt="" title="spellsheet" width="150" height="180" class="alignright size-thumbnail wp-image-1018" /></a>While the character sheet gives a space to record some basic spell information, it doesn&#8217;t give space for including information about casting options or details about the spell.</p>
<p>This sheet gives you space to record everything you need to know about the spells your character can cast. It is the perfect accessory for players that have spell using characters.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=23"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2012/04/spellsheet.jpg" align="left" alt="Character Spell Sheet" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=23" title="Downloaded 110 times">Character Spell Sheet</a>
]]></content:encoded>
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		<title>Character Gallery Updated</title>
		<link>http://www.firehawkgames.com/?p=1014</link>
		<comments>http://www.firehawkgames.com/?p=1014#comments</comments>
		<pubDate>Fri, 06 Apr 2012 11:52:13 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1014</guid>
		<description><![CDATA[<p>With the release of the last version of the Open Beta, I have had to go back and update the characters in the Character Gallery accordingly. I am happy to say that all of the pre-generated characters have now been updated and uploaded to our downloads area.</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p>With the release of the last version of the Open Beta, I have had to go back and update the characters in the Character Gallery accordingly. I am happy to say that all of the pre-generated characters have now been updated and uploaded to our downloads area.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Novus Open Beta &#8211; Final Version</title>
		<link>http://www.firehawkgames.com/?p=1009</link>
		<comments>http://www.firehawkgames.com/?p=1009#comments</comments>
		<pubDate>Wed, 04 Apr 2012 12:03:22 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1009</guid>
		<description><![CDATA[<p>We are pleased to announce the release of the final version of the Novus Open Beta. I know that when we released version 0.8, that I said that that would be the final version of the Open Beta, but I was wrong and felt that I needed to release this, the penultimate version. I am going to give this version about a week or so to shake out, for last minute typos to be found and then I will release the final version once those last minute typo corrections are made.</p> <p>In this version, we reworded a number of things to increase clarity overall. However, there are a couple of changes that I feel need to be mentioned&#8230;</p> Firing Into Melee &#8211; This has been rewritten to make it simpler overall. The ooriginal rules for this were extremely over complicated and one of the playtesters made some comments in the forums which allowed me to com up with these simpler rules. Base Damage &#8211; This change came about thanks to some suggestions and feedback from Dan Davenport (who has done many reviews over on rpg.net and who is going to review Novus. In short, this change adds the stat bonus of the Combat Skill used in an attack to what used to be called Base Damage (renamed to Damage Rating) in order to create what is currently called &#8220;Base Damage.&#8221; Monsters - One of the things that I did, finally, was to codify (behind the scenes, at least) how the amount of damage that a <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=1009">Read More: Novus Open Beta &#8211; Final Version</a></span>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1-232x300.jpg" alt="" title="SampleCover4d1" width="232" height="300" class="alignright size-medium wp-image-282" /></a>We are pleased to announce the release of the <strong>final version </strong>of the Novus Open Beta.<br />
<span id="more-1009"></span><br />
I know that when we released version 0.8, that I said that that would be the final version of the Open Beta, but I was wrong and felt that I needed to release this, the penultimate version. I am going to give this version about a week or so to shake out, for last minute typos to be found and then I will release the final version once those last minute typo corrections are made.</p>
<p>In this version, we reworded a number of things to increase clarity overall. However, there are a couple of changes that I feel need to be mentioned&#8230;</p>
<ul>
<li><strong>Firing Into Melee</strong> &#8211; This has been rewritten to make it simpler overall. The ooriginal rules for this were extremely over complicated and one of the playtesters made some comments in the forums which allowed me to com up with these simpler rules.</li>
<li><strong>Base Damage</strong> &#8211; This change came about thanks to some suggestions and feedback from Dan Davenport (who has done many reviews over on <a href="http://www.rpg.net" target="_blank">rpg.net</a> and who is going to review Novus. In short, this change adds the stat bonus of the Combat Skill used in an attack to what used to be called Base Damage (renamed to Damage Rating) in order to create what is currently called &#8220;Base Damage.&#8221;</li>
<li><strong>Monsters </strong>- One of the things that I did, finally, was to codify (behind the scenes, at least) how the amount of damage that a monster does is determined. This also includes determining Starting Hits and Racial Max Hits; all to be determined by the size of the creature (and the size of its attacks for damage dealt). This means that hit points and damage dealt by a number of monsters have been updated accordingly.</li>
</ul>
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		<title>Libram Novus #4 now available!</title>
		<link>http://www.firehawkgames.com/?p=1002</link>
		<comments>http://www.firehawkgames.com/?p=1002#comments</comments>
		<pubDate>Tue, 20 Mar 2012 15:54:24 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=1002</guid>
		<description><![CDATA[<p>Welcome to the fourth issue of Libram Novus!</p> <p> In this issue, we present you with 4 new Classes for your enjoyment!! We have:</p> Beastmaster - he has the uncanny ability to speak with and control animals.&#160; Monk - The Monk has the ability to channel his Chi energy into spells in interesting ways.&#160; Ranger - This guardian of the outdoors makes for the perfect wilderness guide!&#160; Warrior Mage &#8211; This is thee deadly result of mixing magic with skill at arms!&#160; <p>Not only do we give you these guys, but we also show you how they were made using the Class Creation rules (Libram Novus #3), but we also give you 30 brand new spells to support the spell users among these 4 Classes.</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p>Welcome to the fourth issue of Libram Novus!</p>
<p><a href="http://www.rpgnow.com/product/100634/Libram-Novus-%234"><img align="right" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="220" height="284" hspace="30" /></a> In this issue, we present you with 4 new Classes for your enjoyment!!<br />
<span id="more-1002"></span><br />
We have:</p>
<ul>
<li><strong>Beastmaster </strong>- he has the uncanny ability to speak with and control animals.<br />&nbsp;</li>
<li><strong>Monk </strong>- The Monk has the ability to channel his Chi energy into spells in interesting ways.<br />&nbsp;</li>
<li><strong>Ranger </strong>- This guardian of the outdoors makes for the perfect wilderness guide!<br />&nbsp;</li>
<li><strong>Warrior Mage</strong> &#8211; This is thee deadly result of mixing magic with skill at arms!<br />&nbsp;</li>
</ul>
<p>Not only do we give you these guys, but we also show you how they were made using the Class Creation rules (Libram Novus #3), but we also give you 30 brand new spells to support the spell users among these 4 Classes.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Firehawk Games &amp; Chronicle City Form Imprint Partnership</title>
		<link>http://www.firehawkgames.com/?p=995</link>
		<comments>http://www.firehawkgames.com/?p=995#comments</comments>
		<pubDate>Sun, 18 Mar 2012 21:09:33 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=995</guid>
		<description><![CDATA[<p>Firehawk Games (FHG) has signed an agreement with Chronicle City (CC) for the printing and distribution of their games. FHG has always believed that games should be available in local stores to attract new customers and to support local gaming communities. With this agreement gamers everywhere will soon be able to pick up games from FHG in their local game stores. The first game to hit the stores will be Novus, our brand-new fantasy role-playing game, which combines light-weight rules, flexibility and a classic gaming feel into a single set of rules that support all the fantasy gaming you can imagine. FHG is looking forward to a long and rewarding relationship with CC over the coming years. FHG and CC are also looking at expanding this agreement into translating FHG products into several different European languages. </p> About Firehawk Games <p>Firehawk Games was created in December, 2010 by Tim Dugger after he finished a 7+ year stint working for Mjolnir Games, LLC, more commonly known as Iron Crown Enterprises (ICE) during the time that he worked for them. Tim Dugger is the original author of High Adventure Role Playing (HARP) prior to his employment by ICE. Over the years, Tim Dugger has worked as both editor and author for many ICE products in both their Rolemaster and HARP product lines. For more information about Firehawk Games and their products, you can visit them at http://www.firehawkgames.com and from there, follow them on both Twitter and/or Facebook.</p> About Chronicle City <p>Chronicle City is a new British based <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=995">Read More: Firehawk Games &#038; Chronicle City Form Imprint Partnership</a></span>]]></description>
				<content:encoded><![CDATA[<p>Firehawk Games (FHG) has signed an agreement with Chronicle City (CC) for the printing and distribution of their games. FHG has always believed that games should be available in local stores to attract new customers and to support local gaming communities. With this agreement gamers everywhere will soon be able to pick up games from FHG in their local game stores. The first game to hit the stores will be Novus, our brand-new fantasy role-playing game, which combines light-weight rules, flexibility and a classic gaming feel into a single set of rules that support all the fantasy gaming you can imagine. FHG is looking forward to a long and rewarding relationship with CC over the coming years. FHG and CC are also looking at expanding this agreement into translating FHG products into several different European languages.<br />
<span id="more-995"></span></p>
<h4 style="color:#365DA0;font-family:'Times New Roman', Times, serif;text-align:left;font-variant : small-caps;background-color: #EEEEEE;">About Firehawk Games</h4>
<p>Firehawk Games was created in December, 2010 by Tim Dugger after he finished a 7+ year stint working for Mjolnir Games, LLC, more commonly known as Iron Crown Enterprises (ICE) during the time that he worked for them. Tim Dugger is the original author of High Adventure Role Playing (HARP) prior to his employment by ICE. Over the years, Tim Dugger has worked as both editor and author for many ICE products in both their Rolemaster and HARP product lines. For more information about Firehawk Games and their products, you can visit them at <a href="http://www.firehawkgames.com" target="_blank">http://www.firehawkgames.com</a> and from there, follow them on both Twitter and/or Facebook.</p>
<h4 style="color:#365DA0;font-family:'Times New Roman', Times, serif;text-align:left;font-variant : small-caps;background-color: #EEEEEE;">About Chronicle City</h4>
<p>Chronicle City is a new British based games publisher set up by Angus Abranson (ex-Cubicle 7; Leisure Games) in February 2012. Chronicle City are working with a number of companies and designers to publish their games, as well as designing their own role-paying, card and board games. You can find out more information about Chronicle City, and their games, at <a href="http://www.chroniclecity.com" target="_blank">www.chroniclecity.com</a> (website in development) or follow them on Twitter @Chronicle_City or Facebook <a href="http://www.facebook.com/chroniclecity" target="_blank">http://www.facebook.com/chroniclecity</a> or by emailing angus@chroniclecity.com</p>
]]></content:encoded>
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		<title>Libram Novus # 3 Updated</title>
		<link>http://www.firehawkgames.com/?p=992</link>
		<comments>http://www.firehawkgames.com/?p=992#comments</comments>
		<pubDate>Sun, 11 Mar 2012 12:19:00 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=992</guid>
		<description><![CDATA[<p>Shortly after the Novus Open Beta version 0.8 was released, one of the playtesters noticed that changes made in the Open Beta made some of the information in Libram Novus #3 incorrect (the name of a certain Talent). Additionally, there was error in the Fighter&#8217;s Building Block that had to be corrected, and I had to update the description of the Semi Adept Talent to fix and clarify an issue found within it.</p> <p>Therefore, we have updated Libram Novus #3 to account for the changes made in the latest update of the core rules.</p> <p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #3) and just redownload from your account it to get the latest version.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product_info.php?products_id=96596"><img align="right" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="155" height="200" hspace="30" /></a>Shortly after the Novus Open Beta version 0.8 was released, one of the playtesters noticed that changes made in the Open Beta made some of the information in Libram Novus #3 incorrect (the name of a certain Talent). Additionally, there was error in the Fighter&#8217;s Building Block that had to be corrected, and I had to update the description of the Semi Adept Talent to fix and clarify an issue found within it.</p>
<p>Therefore, we have updated <a href='http://www.firehawkgames.com/?page_id=698'>Libram Novus #3</a> to account for the changes made in the latest update of the core rules.</p>
<p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #3) and just redownload from your account it to get the latest version.</p>
]]></content:encoded>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=989</link>
		<comments>http://www.firehawkgames.com/?p=989#comments</comments>
		<pubDate>Sun, 04 Mar 2012 11:43:09 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=989</guid>
		<description><![CDATA[<p>Meet Nelrim Zagyz. He is our next addition to the Character Gallery.</p> <p>Nelrim is a Dual Mage (Wizard/Magician). He can learn spells from both Schools of Magic. He is the son of a local noble and friends with Cedric, the Cleric of Belnus. Nelrim - 1st Level Human Dual Mage</p> ]]></description>
				<content:encoded><![CDATA[<p>Meet Nelrim Zagyz. He is our next addition to the Character Gallery.</p>
<p>Nelrim is a Dual Mage (Wizard/Magician). He can learn spells from both Schools of Magic. He is the son of a local noble and friends with Cedric, the Cleric of Belnus.<br />
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=22"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Nelrim - 1st Level Human Dual Mage" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=22" title="Downloaded 191 times">Nelrim - 1st Level Human Dual Mage</a></p>
]]></content:encoded>
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		<title>What&#8217;s Next?</title>
		<link>http://www.firehawkgames.com/?p=959</link>
		<comments>http://www.firehawkgames.com/?p=959#comments</comments>
		<pubDate>Fri, 02 Mar 2012 11:30:47 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=959</guid>
		<description><![CDATA[<p>So, version 0.8 of the Novus Open has just been released. I have already stated that it is going to be the last version of the Open Beta, and that the next release will be the final, live and finished version.</p> <p>So, what comes next?</p> <p></p> <p>Actually, I have several things in the fire right now.</p> Final Version of Novus <p>Yes, the final version of Novus is only a week or two away. But why am I not giving an exact date?</p> <p>The answer to that is simple, I cannot give an exact date because I am waiting on certain things to happen that are not under my control. In short, I am waiting for my soon to be Imprint Partner.</p> <p>Yesterday, I shipped off the contracts to him. Once he receives them, he will sign and send me back a copy. Additionally, he will send me the imprint logo, UPC code, and credit page text for Novus. Also, I will make a formal announcement of our partnership once he has been able to sign the contracts.</p> <p>But what exactly is an Imprint Partner?</p> <p>Basically, he will be producing print versions of Novus. Print versions that will be going into the standard RPG distribution channels and thus possibly getting into stores near you. I say possibly because it still requires distributors to carry the book(s) and retailers to purchase them for their stores, none of which is ever guaranteed, unless your company is one of the two 800 lb gorillas in the room.</p> <p>This contract <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=959">Read More: What&#8217;s Next?</a></span>]]></description>
				<content:encoded><![CDATA[<p>So, version 0.8 of the Novus Open has just been released. I have already stated that it is going to be the last version of the Open Beta, and that the next release will be the final, <i>live</i> and <i>finished</i> version.</p>
<p>So, what comes next?</p>
<p><span id="more-959"></span></p>
<p>Actually, I have several things in the fire right now.</p>
<h3>Final Version of Novus</h3>
<p>Yes, the final version of Novus is only a week or two away. But why am I not giving an exact date?</p>
<p>The answer to that is simple, I cannot give an exact date because I am waiting on certain things to happen that are not under my control. In short, I am waiting for my soon to be <i>Imprint Partner</i>.</p>
<p>Yesterday, I shipped off the contracts to him. Once he receives them, he will sign and send me back a copy. Additionally, he will send me the imprint logo, UPC code, and credit page text for Novus. Also, I will make a formal announcement of our partnership once he has been able to sign the contracts.</p>
<p>But what exactly is an Imprint Partner?</p>
<p>Basically, he will be producing print versions of Novus. Print versions that will be going into the standard RPG distribution channels and thus possibly getting into stores near you. I say <i>possibly</i> because it still requires distributors to carry the book(s) and retailers to purchase them for their stores, none of which is ever guaranteed, unless your company is one of the two 800 lb gorillas in the room.</p>
<p>This contract is also a good thing in other ways, as my soon to be partner also has contacts for the possibility of getting Novus translated into other languages for my European audience.</p>
<h3>Novus Hârn Guide</h3>
<p>One of current projects is creating a free PDF that will make it easy to use Novus when plaing in and utilizing the Hârn setting by Columbia Games.</p>
<p>I already have Columbia&#8217;s blessing to create the Guide, and they will get final approval over it to make sure that it fits well enough.</p>
<p>Creating this Guide, however, is a slow process. as I am working into other tasks and projects I am working, or need to work on before I finish this.</p>
<h3>Libram Novus</h3>
<p>The <i>Libram Novus</i> PDFs are a place where I can put options and/or additions that didn&#8217;t make it into the core rules.</p>
<p>So far, I have had one issue detail the spell creation rules, not to mention the addition of the Spell Bases as something that Mages can aspire to learn. The most recent issue gave the Class creation rules, and lots of additional Talents for players to have fun with.</p>
<p>In many other games, including some I have worked on in the past, you had Training Packages. With a Training Package, the player paid a cost (usually in Character or Development Points) and then got a whole bunch of skills for free. I was never fully happy with that sort of setup, as it is quite often unbalancing, regardless of the game it is used in.</p>
<p>I was considering them for Novus, but didn&#8217;t like the idea too much because it changes the balance of the game and that was something that I didn&#8217;t want to do. Then I came upon the idea of turning it around. In stead of buying the package to get the skill ranks, why not require the skill ranks to buy the package. Then instead of being a <em>package</em>, it becomes a <em>path</em> towards reaching a specific goal.</p>
<p>And also, the Path can be focused on other benefits that boil down to a single word, <em>Access</em>.</p>
<p>In short, when a Path is purchased (which can only be done if you meet the basic requirements for listed skill ranks), it grants the player access to something he normally doesn&#8217;t have access to. It might be a new friend/contact that could provide aid or information at some later point. It could be membership in a guild that provides access to specialized training (such as for a Mage&#8217;s Guild and spell research). It could be access to a Talent that is normally not listed as being Trainable (a secret sect of Martial Artists teach a highly secret technique allowing them to externalize their chi in order to make an <em>Innate Ranged Attack</em>. Joining this sect (the goal of the Path) doesn&#8217;t automatically give them the Talent, but it does change it to being Trainable for the character, allow him to purchase it at some point in the future.</p>
<p>In the next issue, I am also planning on introducing one or two new Classes. These classes will be Semi Adepts, characters that combine skill at arms and skill at magic in a limited, specialized manner.</p>
<p>And later on, we will even be consolidating these into compendiums so that they can be printed and also placed into the distribution chain.</p>
<h3>Tyrlon</h3>
<p>Also on my plate of things to get done is the core setting for Novus completed. I already have the map for Tyrlon done as well as the map for the city of Argus on Tyrlon. Both may be found in earlier posts on this site.</p>
<p>Tyrlon is going to be an exciting setting because it allows for nearly anything and is specifically designed to require and allow for adventurers to be roaming about. There are plenty of wilderness areas that need exploring.</p>
<h3>And Beyond</h3>
<p>Beyond these few things, I have plenty of other ideas and projects that are just waiting to be developed. There is a sci-fi version of Novus (tentatively to be called <em>Stellar Novus</em>), and I have a multi-level type of game in the works as well (dueling card game, which becomes a flexible board game, which becomes a small compact rpg). I also have about have a dozen or more additional setting ideas that can be explored.</p>
<p>But as I implied, all of these are far on down the road from now&#8230;</p>
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		<title>Novus Open Beta version 0.8 Now Available!!</title>
		<link>http://www.firehawkgames.com/?p=956</link>
		<comments>http://www.firehawkgames.com/?p=956#comments</comments>
		<pubDate>Thu, 01 Mar 2012 20:28:42 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=956</guid>
		<description><![CDATA[<p>We are pleased to announce the release of version 0.8 of the Novus Open Beta. This will be the final Open Beta. </p> <p>The next release of Novus will be the final, non-Beta version. The version that will be added to OneBookShelf&#8217;s RPGNow website as a POD product and that will also be sent to our imprint partner (official announcement is waiting until he actually receives the signed contracts, they went off in today&#8217;s mail). Our imprint partner will be able to get Novus into the distribution system, allowing it to be found in local game stores within a few months. He will also be working towards getting Novus translated into other languages for the European markets.</p> <p>Over all it is very exciting!</p> <p>As for the changes in version 0.8, they are very small. We reworked (i.e. made more balanced) the Weapon Kata talent and simplified the rules for Firing into Melee. Additionally, we added a Dispel Magic spell to the Universal Spells section.</p> <p>The only other changes were very mild by comparison, changing out some art, for the upcoming print versions, and a number of typo fixes.</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1-232x300.jpg" alt="" title="SampleCover4d1" width="232" height="300" class="alignleft size-medium wp-image-282" /></a>We are pleased to announce the release of version 0.8 of the Novus Open Beta. This will be the final Open Beta.<br />
<span id="more-956"></span></p>
<p>The next release of Novus will be the final, non-Beta version. The version that will be added to OneBookShelf&#8217;s RPGNow website as a POD product and that will also be sent to our imprint partner (official announcement is waiting until he actually receives the signed contracts, they went off in today&#8217;s mail). Our imprint partner will be able to get Novus into the distribution system, allowing it to be found in local game stores within a few months. He will also be working towards getting Novus translated into other languages for the European markets.</p>
<p>Over all it is very exciting!</p>
<p>As for the changes in version 0.8, they are very small. We reworked (i.e. made more balanced) the <strong><em>Weapon Kata</em> </strong>talent and simplified the rules for <strong><em>Firing into Melee</em></strong>. Additionally, we added a <strong><em>Dispel Magic</em> </strong>spell to the Universal Spells section.</p>
<p>The only other changes were very mild by comparison, changing out some art, for the upcoming print versions, and a number of typo fixes.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=953</link>
		<comments>http://www.firehawkgames.com/?p=953#comments</comments>
		<pubDate>Tue, 28 Feb 2012 14:06:09 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=953</guid>
		<description><![CDATA[<p>Up next on our list of pregenerated characters is Slef op Uthal (Slef, son of Uthal), a hard working Thief. Slef is very good at picking pockets, picking locks and disarming traps.</p> Slef op Uthal - 1st Level Human Thief ]]></description>
				<content:encoded><![CDATA[<p>Up next on our list of pregenerated characters is Slef op Uthal (Slef, son of Uthal), a hard working Thief. Slef is very good at picking pockets, picking locks and disarming traps.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=21"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Slef op Uthal - 1st Level Human Thief" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=21" title="Downloaded 109 times">Slef op Uthal - 1st Level Human Thief</a>
]]></content:encoded>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=942</link>
		<comments>http://www.firehawkgames.com/?p=942#comments</comments>
		<pubDate>Sun, 26 Feb 2012 13:00:37 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=942</guid>
		<description><![CDATA[<p>Now that all of the originally posted Pregenerated Characters have been updated, it is time to add a new on to the list.</p> <p>Here is our next addition to the Character Gallery. Zabyr the Scout is a Human Rogue and outdoorsman. He often works as a wilderness guide for travelers.</p> Zabyr the Pathfinder- 1st Level Human Scout ]]></description>
				<content:encoded><![CDATA[<p>Now that all of the originally posted Pregenerated Characters have been updated, it is time to add a new on to the list.</p>
<p>Here is our next addition to the Character Gallery. Zabyr the Scout is a Human Rogue and outdoorsman. He often works as a wilderness guide for travelers.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=20"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Zabyr the Pathfinder- 1st Level Human Scout" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=20" title="Downloaded 71 times">Zabyr the Pathfinder- 1st Level Human Scout</a>
]]></content:encoded>
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		<title>Reworked Pregens</title>
		<link>http://www.firehawkgames.com/?p=938</link>
		<comments>http://www.firehawkgames.com/?p=938#comments</comments>
		<pubDate>Fri, 24 Feb 2012 17:25:25 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=938</guid>
		<description><![CDATA[<p>All of the previously created Pregen Characters from the Character Gallery portion of the Downloads section have been moved to the Archives as Depreciated Files. </p> <p>I have uploaded new versions of the Archer, Cleric, and Fighter characters to the Character Gallery. As time progresses, I will be updating and adding the Druid, Magician and Martial Artist, as well as creating and adding other new Pregen Characters as well. I am going to aim for at least 1 new Pregen Character each week, but may release more if time and circumstances allow.</p> ]]></description>
				<content:encoded><![CDATA[<p>All of the previously created Pregen Characters from the Character Gallery portion of the <a href="?page_id=272" target="_blank">Downloads </a>section have been moved to the Archives as Depreciated Files. </p>
<p>I have uploaded new versions of the Archer, Cleric, and Fighter characters to the <a href="?page_id=272&#038;category=9" target="_blank">Character Gallery</a>. As time progresses, I will be updating and adding the Druid, Magician and Martial Artist, as well as creating and adding other new Pregen Characters as well. I am going to aim for at least 1 new Pregen Character each week, but may release more if time and circumstances allow.</p>
]]></content:encoded>
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		<title>Libram Novus #3 Updated</title>
		<link>http://www.firehawkgames.com/?p=930</link>
		<comments>http://www.firehawkgames.com/?p=930#comments</comments>
		<pubDate>Sun, 12 Feb 2012 18:32:17 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=930</guid>
		<description><![CDATA[<p>In creating version 0.7 of the Novus Open Beta, we added a new Character Class, and altered another one, as well as removed one Talent (also replacing it with a new one) and adjust others that required it. </p> <p>Therefore, we have updated Libram Novus #3 to account for the changes made in the latest update of the core rules.</p> <p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #3) and just redownload from your account it to get the latest version.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product_info.php?products_id=96596"><img align="right" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="155" height="200" hspace="30" /></a>In creating version 0.7 of the Novus Open Beta, we added a new Character Class, and altered another one, as well as removed one Talent (also replacing it with a new one) and adjust others that required it. </p>
<p>Therefore, we have updated <a href='http://www.firehawkgames.com/?page_id=698'>Libram Novus #3</a> to account for the changes made in the latest update of the core rules.</p>
<p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #3) and just redownload from your account it to get the latest version.</p>
]]></content:encoded>
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		<title>Character Sheets for Novus Open Beta ver. 0.7 now available!</title>
		<link>http://www.firehawkgames.com/?p=925</link>
		<comments>http://www.firehawkgames.com/?p=925#comments</comments>
		<pubDate>Thu, 09 Feb 2012 21:36:43 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=925</guid>
		<description><![CDATA[<p></p> <p>As of today, both the normal character sheet and the fillable form character sheet have been updated to be fully compatible with version 0.7 of the Novus Open Beta rules.</p> <p>Essentially, this update consisted of changing the stats used with a couple of the skills.</p> <p> Over the course of the next couple of weeks, I will also be updating the pre-generated characters found in the downloads section so that they use the current character sheet as well as the current character generation rules.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/?page_id=272&#038;category=1"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="right" width="100" height="140"></a></p>
<p>As of today, both the normal character sheet and the fillable form character sheet have been updated to be fully compatible with version 0.7 of the Novus Open Beta rules.</p>
<p>Essentially, this update consisted of changing the stats used with a couple of the skills.</p>
<p> Over the course of the next couple of weeks, I will also be updating the pre-generated characters found in the downloads section so that they use the current character sheet as well as the current character generation rules.</p>
]]></content:encoded>
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		<title>Novus Open Beta version 0.7 now available!</title>
		<link>http://www.firehawkgames.com/?p=917</link>
		<comments>http://www.firehawkgames.com/?p=917#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:53:58 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=917</guid>
		<description><![CDATA[<p>We are pleased to announce that we have just released version 0.7 of the Novus Open Beta. You can now go to your RPGNow or DriveThruRPG account and re-download the file to get the latest version.</p> <p>This update contains a number of fixes and corrections,to a number of different areas. Below is a partial list of those many changes and corrections: </p> Renamed The Mage We have renamed the core Mage, to be Mage (Classic) and other than this, he is still a practitioner of a single School of Magic. He was renamed so that I could more easily include the next item.</p> Added New Class We did not have any Classes that utilized the Minor Adept talent, and there was some confusion among the playtesters and others who have gotten Novus on how exactly that should work.</p> Class Changes Due to some other changes made (see Combat Moves entry below), we had to rework some minor aspects to many of the Classes. Gone is the bit about altering the costs of Combat Moves, and in its place is a bit about how many Combat Moves you may learn per number of ranks you have in your Combat Skills.</p> Speed We have clarified that Speed also includes quickness, and agility and how the character moves his whole body, as opposed to Dexterity which exemplifies Manual Dexterity and hand-eye coordination.</p> Stat Generation We are back up to 3 Generation Methods.</p> Random &#8211; We have changed the random method to allow for a more even spread across <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=917">Read More: Novus Open Beta version 0.7 now available!</a></span>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1.jpg"><img src="http://www.firehawkgames.com/wp-content/uploads/2011/01/SampleCover4d1-232x300.jpg" alt="" title="SampleCover4d1" width="232" height="300" class="alignleft size-medium wp-image-282" /></a>We are pleased to announce that we have just released version 0.7 of the Novus Open Beta. You can now go to your RPGNow or DriveThruRPG account and re-download the file to get the latest version.</p>
<p>This update contains a number of fixes and corrections,to a number of different areas. Below is a partial list of those many changes and corrections:<br />
<span id="more-917"></span></p>
<dl>
<dt><strong>Renamed The Mage</strong>
<dd>We  have renamed the core Mage, to be <strong>Mage (Classic)</strong> and other than this, he is still a practitioner of a single School of Magic. He was renamed so that I could more easily include the next item.</p>
<dt><strong>Added New Class</strong>
<dd>We did not have any Classes that utilized the Minor Adept talent, and there was some confusion among the playtesters and others who have gotten <em>Novus </em>on how exactly that should work.</p>
<dt><strong>Class Changes</strong>
<dd>Due to some other changes made (see Combat Moves entry below), we had to rework some minor aspects to many of the Classes. Gone is the  bit about altering the costs of Combat Moves, and in its place is a bit about how many Combat Moves you may learn per number of ranks you have in your Combat Skills.</p>
<dt><strong>Speed</strong>
<dd>We have clarified that Speed also includes quickness, and agility and how the character moves his whole body, as opposed to Dexterity which exemplifies Manual Dexterity and hand-eye coordination.</p>
<dt><strong>Stat Generation</strong>
<dd>We are back up to 3 Generation Methods.</p>
<ul>
<li><strong>Random</strong> &#8211; We have changed the random method to allow for a more even spread across the board.</li>
<li><strong>Point Buy</strong> &#8211; We have added in a simple Point Buy method. And the costs for increasing stats is, thanks to one of the playtesters, based on the way skill costs work. 1 point to increase a stat by 1 point for each of the first 5 points, and then 3 points to increase a stat by 1 point after that. And you get 35 points in total to Spend.</li>
<li><strong>Stat Block </strong>- We have adjusted the Stat Block to better match the Point Buy system.</li>
<li><strong>Final Adjustments</strong> &#8211; This is based on the Point Buy, and regardless of which method you used above, you can make final adjustments to your stats. For each point you decrease a stat by, you gain 1 point. And then you increase stats using the same cost schema as for the Point Buy method.</li>
</ul>
<dt><strong>Fate Points</strong>
<dd>We have added several new ways for players to spend Fate Points. Some of these ways give minor narrative control to the player and overall, I think that they will help make players more involved with the game overall.</p>
<dt><strong>Skills</strong>
<dd>We have changed the stat used with a couple of skills. This is in keeping with the clarification of the Speed Stat.</p>
<dt><strong>Talents</strong>
<dd> We have added a couple of Talents for Mounted Combat, and one called Agile Defense, which allows for lightly armored swashbuckler types to be more viable. We have also removed the Advanced Martial Arts talent because it was no longer needed, due to the reworking of the Combat Moves and Combat Styles.</p>
<dt><strong>Starting Equipment</strong>
<dd>We now have a list of basic starting equipment that every character receives, with variations based on the Character&#8217;s Class.</p>
<dt><strong>Combat Move</strong>
<dd>There are now a lot more Melee and Unarmed Combat Moves, as well as a few more Ranged Combat Moves (there isn&#8217;t a whole lot that can be done with ranged attacks). These Moves were all built using a Combat Move Design System that allows us to keep them relatively balanced. Combat Moves (along with Combat Styles) are what will attract non-spell-users in the run, I think. Combat Moves must be learned separately for each Combat Skill &#8211; though there are some Basic ones that every skill gets for free. (<strong>Note: </strong>This is one of the two major changes to the system)</p>
<dt><strong>Combat Styles</strong>
<dd>With the reworking and rebuilding of Combat Moves, it only made sense to start over with the Combat Styles as well. Now, the Styles give a discount on those Moves associated with the Style. You can always learn additional Moves for your Style, but those will cost full price.  (<strong>Note: </strong>This is one of the two major changes to the system)</p>
<dt><strong>Spells &#8211; Casting Options</strong>
<dd> This isn&#8217;t actually a change, since it doesn&#8217;t change how things worked previously, it is a simple addition to the rules. One that doesn&#8217;t invalidate the rules for modifying existing spells from Libram Novus #1 using Spell Bases, so it actually fills in a small niche between prior versions of the core rules and the rules from Libram Novus #1. Basically, most of the spells are given options that the player can choose at the time of casting. There is no limit on which options can be included (so long as you are an Adept of some type &#8211; non-spell-users who learn spells cannot use the Casting Options), so long as you have the Spell Points available and can cast the spell (i.e. roll equal to or over the adjusted Casting TN for the spell. What options you select/use are completely up to you. And you use simple addition to determine the new Casting TN and Spell Point costs.</p>
<dt><strong>Monsters &#8211; Saving Throw</strong>
<dd>In addition to alphabetizing the stats for the monsters (again &#8211; somehow, they reverted to their original order in version 0.6), we have added in their Saving Throw modifier as well. Now, a Stat entry for a monster looks like this:</p>
<p><strong>Stats:</strong>   Chr: 9(-1)/4; Con: 17(2)/7; Dex: 10(0)/5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Int: 2(-3)/2; Spd: 13(1)/6; Str: 23(4)/9;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Will: 12(0)/5; Wis: 10(0)/5</p>
<dt><strong>Monsters &#8211; Undead</strong>
<dd>The Undead are anow all collected into a single sub-section, much like the Demons, Devils, and Dragons already were. Additionally, we have added both a Ghoul and a Vampire Spawn to the list of Undead available. This should keep things a bit more interesting&#8230;
</dl>
]]></content:encoded>
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		<item>
		<title>Final Open Beta version 0.7 Update</title>
		<link>http://www.firehawkgames.com/?p=905</link>
		<comments>http://www.firehawkgames.com/?p=905#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:14:29 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=905</guid>
		<description><![CDATA[<p>This is going to most likely be my last update post before the release of version 0.7 of the Novus Open Beta (likely early next week). Therefore, I thought that I would expand a little bit upon the changes made to bring you this version. </p> <p>Most of the changes, weren&#8217;t actually changes to the rules, per se, but expansions on already existing bits and bobs.</p> Renamed The Mage We have renamed the core Mage, to be Mage (Classic) and other than this, he is still a practitioner of a single School of Magic. He was renamed so that I could more easily include the next item.</p> Added New Class We did not have any Classes that utilized the Minor Adept talent, and there was some confusion among the playtesters and others who have gotten Novus on how exactly that should work.</p> Class Changes Due to some other changes made (see Combat Moves entry below), we had to rework some minor aspects to many of the Classes. Gone is the bit about altering the costs of Combat Moves, and in its place is a bit about how many Combat Moves you may learn per number of ranks you have in your Combat Skills.</p> Speed We have clarified that Speed also includes quickness, and agility and how the character moves his whole body, as opposed to Dexterity which exemplifies Manual Dexterity and hand-eye coordination.</p> Stat Generation We are back up to 3 Generation Methods.</p> Random &#8211; We have changed the random method to allow for a <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=905">Read More: Final Open Beta version 0.7 Update</a></span>]]></description>
				<content:encoded><![CDATA[<p>This is going to most likely be my last update post before the release of version 0.7 of the Novus Open Beta (likely early next week). Therefore, I thought that I would expand a little bit upon the changes made to bring you this version.<br />
<span id="more-905"></span></p>
<p>Most of the changes, weren&#8217;t actually changes to the rules, per se, but expansions on already existing bits and bobs.</p>
<dl>
<dt><strong>Renamed The Mage</strong>
<dd>We  have renamed the core Mage, to be <strong>Mage (Classic)</strong> and other than this, he is still a practitioner of a single School of Magic. He was renamed so that I could more easily include the next item.</p>
<dt><strong>Added New Class</strong>
<dd>We did not have any Classes that utilized the Minor Adept talent, and there was some confusion among the playtesters and others who have gotten <em>Novus </em>on how exactly that should work.</p>
<dt><strong>Class Changes</strong>
<dd>Due to some other changes made (see Combat Moves entry below), we had to rework some minor aspects to many of the Classes. Gone is the  bit about altering the costs of Combat Moves, and in its place is a bit about how many Combat Moves you may learn per number of ranks you have in your Combat Skills.</p>
<dt><strong>Speed</strong>
<dd>We have clarified that Speed also includes quickness, and agility and how the character moves his whole body, as opposed to Dexterity which exemplifies Manual Dexterity and hand-eye coordination.</p>
<dt><strong>Stat Generation</strong>
<dd>We are back up to 3 Generation Methods.</p>
<ul>
<li><strong>Random</strong> &#8211; We have changed the random method to allow for a more even spread across the board.</li>
<li><strong>Point Buy</strong> &#8211; We have added in a simple Point Buy method. And the costs for increasing stats is, thanks to one of the playtesters, based on the way skill costs work. 1 point to increase a stat by 1 point for each of the first 5 points, and then 3 points to increase a stat by 1 point after that. And you get 35 points in total to Spend.</li>
<li><strong>Stat Block </strong>- We have adjusted the Stat Block to better match the Point Buy system.</li>
<li><strong>Final Adjustments</strong> &#8211; This is based on the Point Buy, and regardless of which method you used above, you can make final adjustments to your stats. For each point you decrease a stat by, you gain 1 point. And then you increase stats using the same cost schema as for the Point Buy method.</li>
</ul>
<dt><strong>Fate Points</strong>
<dd>We have added several new ways for players to spend Fate Points. Some of these ways give minor narrative control to the player and overall, I think that they will help make players more involved with the game overall.</p>
<dt><strong>Skills</strong>
<dd>We have changed the stat used with a couple of skills. This is in keeping with the clarification of the Speed Stat.</p>
<dt><strong>Talents</strong>
<dd> We have added a couple of Talents for Mounted Combat, and one called Agile Defense, which allows for lightly armored swashbuckler types to be more viable. We have also removed the Advanced Martial Arts talent because it was no longer needed, due to the reworking of the Combat Moves and Combat Styles.</p>
<dt><strong>Starting Equipment</strong>
<dd>We now have a list of basic starting equipment that every character receives, with variations based on the Character&#8217;s Class.</p>
<dt><strong>Combat Move</strong>
<dd>There are now a lot more Melee and Unarmed Combat Moves, as well as a few more Ranged Combat Moves (there isn&#8217;t a whole lot that can be done with ranged attacks). These Moves were all built using a Combat Move Design System that allows us to keep them relatively balanced. Combat Moves (along with Combat Styles) are what will attract non-spell-users in the run, I think. Combat Moves must be learned separately for each Combat Skill &#8211; though there are some Basic ones that every skill gets for free. (<strong>Note: </strong>This is one of the two major changes to the system)</p>
<dt><strong>Combat Styles</strong>
<dd>With the reworking and rebuilding of Combat Moves, it only made sense to start over with the Combat Styles as well. Now, the Styles give a discount on those Moves associated with the Style. You can always learn additional Moves for your Style, but those will cost full price.  (<strong>Note: </strong>This is one of the two major changes to the system)</p>
<dt><strong>Spells &#8211; Casting Options</strong>
<dd> This isn&#8217;t actually a change, since it doesn&#8217;t change how things worked previously, it is a simple addition to the rules. One that doesn&#8217;t invalidate the rules for modifying existing spells from Libram Novus #1 using Spell Bases, so it actually fills in a small niche between prior versions of the core rules and the rules from Libram Novus #1. Basically, most of the spells are given options that the player can choose at the time of casting. There is no limit on which options can be included (so long as you are an Adept of some type &#8211; non-spell-users who learn spells cannot use the Casting Options), so long as you have the Spell Points available and can cast the spell (i.e. roll equal to or over the adjusted Casting TN for the spell. What options you select/use are completely up to you. And you use simple addition to determine the new Casting TN and Spell Point costs.</p>
<dt><strong>Monsters &#8211; Saving Throw</strong>
<dd>In addition to alphabetizing the stats for the monsters (again &#8211; somehow, they reverted to their original order in version 0.6), we have added in their Saving Throw modifier as well. Now, a Stat entry for a monster looks like this:</p>
<p><strong>Stats:</strong>   Chr: 9(-1)/4; Con: 17(2)/7; Dex: 10(0)/5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Int: 2(-3)/2; Spd: 13(1)/6; Str: 23(4)/9;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Will: 12(0)/5; Wis: 10(0)/5</p>
<dt><strong>Monsters &#8211; Undead</strong>
<dd>The Undead are anow all collected into a single sub-section, much like the Demons, Devils, and Dragons already were. Additionally, we have added both a Ghoul and a Vampire Spawn to the list of Undead available. This should keep things a bit more interesting&#8230;
</dl>
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		<title>Yet another Open Beta v0.7 Update</title>
		<link>http://www.firehawkgames.com/?p=890</link>
		<comments>http://www.firehawkgames.com/?p=890#comments</comments>
		<pubDate>Sun, 15 Jan 2012 13:43:51 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=890</guid>
		<description><![CDATA[<p>Well, I have finally finished updating the spells and adding casting options to all of them.</p> <p>Just a few more things and I should be ready to start pagemaking the next verion. Undead, Combat Moves and Stat Blocks, oh my! </p> Undead <p>Well I have moved all of the Undead into a single section, and right now, I am contemplating adding one or two more Undead creatures to round things out a little bit. Afterall, I do have 5 Demons and 5 Devils, so perhaps I should have 5 Undead as well. Currently, I have Ghosts, Skeleton Warriors, and Zombies. </p> <p>I was thinking that perhaps a Barrow Wight and maybe a Ghoul would make for good additions.</p> Combat Moves <p>Well, I had already been contemplating adding more Combat Moves to the rules, the better to fill out those pages. And the more that I thought about it, the more that I realized that I was unhappy with some of them and how the Combat Styles were built.</p> <p>So right now, I am thinking about redoing how Combat Styles are built, and making them a little more uniform in their design. This would aid in later product by making sure that future Combat Styles don&#8217;t go overboard, and reducing potential power creep in the future.</p> <p>While I have not made any final decisions, I am leaning heavily towards adopting the things that I have laid out in this thread &#8211;> Potential Changes for Combat Moves.</p> Stat Blocks <p>In another thread on the forums, somebody recently <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=890">Read More: Yet another Open Beta v0.7 Update</a></span>]]></description>
				<content:encoded><![CDATA[<p>Well, I have <strong>finally</strong> finished updating the spells and adding <em>casting options</em><em> to all of them.</p>
<p>Just a few more things and I should be ready to start pagemaking the next verion. Undead, Combat Moves and Stat Blocks, oh my!<br />
<span id="more-890"></span></p>
<h3><strong>Undead</strong></h3>
<p>Well I have moved all of the Undead into a single section, and right now, I am contemplating adding one or two more Undead creatures to round things out a little bit. Afterall, I do have 5 Demons and 5 Devils, so perhaps I should have 5 Undead as well. Currently, I have Ghosts, Skeleton Warriors, and Zombies. </p>
<p>I was thinking that perhaps a Barrow Wight and maybe a Ghoul would make for good additions.</p>
<h3><strong>Combat Moves</strong></h3>
<p>Well, I had already been contemplating adding more Combat Moves to the rules, the better to fill out those pages. And the more that I thought about it, the more that I realized that I was unhappy with some of them and how the Combat Styles were built.</p>
<p>So right now, I am thinking about redoing how Combat Styles are built, and making them a little more uniform in their design. This would aid in later product by making sure that future Combat Styles don&#8217;t go overboard, and reducing potential power creep in the future.</p>
<p>While I have not made any final decisions, I am leaning heavily towards adopting the things that I have laid out in this thread &#8211;> <a href="http://www.firehawkgames.com/forum/index.php?topic=789.0" target="_blank">Potential Changes for Combat Moves</a>.</p>
<h3><strong>Stat Blocks</strong></h3>
<p>In another thread on the forums, somebody recently had a question about what the Saving Throw bonuses for monsters were. </p>
<p>Those bonuses are figured in the same manner as for the player&#8217;s characters (5 + stat bonus). However, instead of making GMs do the math on the fly, I have decided to rework the stat blocks for the monsters a little bit so that they are included.</p>
<p>They now look as follows:</p>
<div align="center"><strong>Con: 15(1)/6</strong></div>
<p>This gives the stat name/abbreviation, and the Stat Value, with the Stat Bonus in parenthesis. This is then followed by a slash (/) and last is the actual Saving Throw bonus.</p>
<p>One of the reasons for making this change is that if, at some point, I include a monster who receive a bonus to a Saving Throw, it doesn&#8217;t have to be remembered and added in on the fly. We just include it in the stat block, and then explain it in the accompanying text.</p>
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		<title>Table of Contents Fixed&#8230;</title>
		<link>http://www.firehawkgames.com/?p=885</link>
		<comments>http://www.firehawkgames.com/?p=885#comments</comments>
		<pubDate>Sun, 08 Jan 2012 14:40:22 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=885</guid>
		<description><![CDATA[<p>A few weeks ago, I posted the Table of Contents for Novus and for the three issues of Libram Novus on the website, and I tried to make them look nice. Unfortunately, AOL and Microsoft Internet Explorer seriously did not like how I formatted those tables and decided to destroy them, basically rendering them useless.</p> <p>I have been very busy these past few weeks, but this morning I spent some time and found a solution that allows me to format them in the manner I wanted, and it displays properly on all browsers (at least on Firefox, MS IE, and AOL for sure).</p> <p>You can find the Libram Novus TOCs in the Product Listing pages for them (see the Products Menu on the left, under the main menu). And this link will take you to the Novus Table of Contents</p> ]]></description>
				<content:encoded><![CDATA[<p>A few weeks ago, I posted the Table of Contents for Novus and for the three issues of Libram Novus on the website, and I tried to make them look nice. Unfortunately, AOL and Microsoft Internet Explorer seriously did not like how I formatted those tables and decided to destroy them, basically rendering them useless.</p>
<p>I have been very busy these past few weeks, but this morning I spent some time and found a solution that allows me to format them in the manner I wanted, and it displays properly on all browsers (at least on Firefox, MS IE, and AOL for sure).</p>
<p>You can find the Libram Novus TOCs in the Product Listing pages for them (see the Products Menu on the left, under the main menu). And this link will take you to the <a href="?page_id=771">Novus Table of Contents</a></p>
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		<title>Continuing Update on Open Beta v0.7</title>
		<link>http://www.firehawkgames.com/?p=855</link>
		<comments>http://www.firehawkgames.com/?p=855#comments</comments>
		<pubDate>Mon, 02 Jan 2012 11:50:02 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=855</guid>
		<description><![CDATA[<p>As I continue to work through adding casting options to the spells in the core rulebook (I am over half way done upgrading the spells), I am also continuing to refine Novus and to look for other ways to improve it. I had been hoping to have them all done by now, but the holidays have kind of slowed things down immensely, especially since my wife and son have both been home. My son out of school, and my, who works for the local school system, also out of school.</p> <p>In the one post that I made, Open Beta v0.7 Update, I mentioned the biggest of the changes additions that I would be making and in a more recent post, Undead Update, I mentioned another addition to the update/change list for version 0.7 of the Novus Open Beta.</p> <p>One addition that I missed was the inclusion of rules for Mounted Combat as well as for Firing into Melee. For Mounted Combat, I have added a couple of new Talents, and some rules in the Special Situations section of the Combat chapter of Novus. Firing into Melee is handled solely through the Special Situations section of the Combat chapter.</p> Stat Generation <p>Another change that I have decided to make is to expand Stat Generation back out to 3 methods.</p> Random: For this method, which can result in high stats across the board, or even result in low stats across the board, I have decided to change what is currently in the rules. We will be moving <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=855">Read More: Continuing Update on Open Beta v0.7</a></span>]]></description>
				<content:encoded><![CDATA[<p>As I continue to work through adding casting options to the spells in the core rulebook (I am over half way done upgrading the spells), I am also continuing to refine Novus and to look for other ways to improve it.<br />
<span id="more-855"></span><br />
I had been hoping to have them all done by now, but the holidays have kind of slowed things down immensely, especially since my wife and son have both been home. My son out of school, and my, who works for the local school system, also out of school.</p>
<p>In the one post that I made, <a href="?p=676" target="_blank">Open Beta v0.7 Update</a>, I mentioned the biggest of the changes additions that I would be making and in a more recent post, <a href="?p=829" target="_blank">Undead Update</a>, I mentioned another addition to the update/change list for version 0.7 of the Novus Open Beta.</p>
<p>One addition that I missed was the inclusion of rules for <i>Mounted Combat</i> as well as for <i>Firing into Melee</i>. For <em>Mounted Combat</em>, I have added a couple of new Talents, and some rules in the Special Situations section of the Combat chapter of Novus. <em>Firing into Melee</em> is handled solely through the Special Situations section of the Combat chapter.</p>
<h3>Stat Generation</h3>
<p>Another change that I have decided to make is to expand Stat Generation back out to  3 methods.</p>
<div style="padding-left: 20px;padding-right: 50px;">
<strong>Random: </strong>For this method, which can result in high stats across the board, or even  result in low stats across the board, I have decided to change what is currently in the rules. We will be moving to a simple roll 2d10 (rerolling any die that results in a 1 or 2) 8 times, and then assign them as you like. </p>
<p><strong>Point Buy:</strong> Each player will have 35 points to spend on their stats. All stats start with a value of 10. The player then raises the stats on a 1 point for 1 point basis as long as the given stat is lower than 15. If the stat is 15 or higher, then it costs 3 points to raise a stat by 1 point.</p>
<p><strong>Stat Block:</strong> Similar to the current stat block found in the rules, it has been adjusted so that it also equals 35 point as if it had been purchased by the Point Buy methor.</p>
<p><strong>Final Adjustments:</strong> A player may sometimes want one or more stats to be below average (i.e. kinda like Joxur from the Xena tv show). This allows the player to lower a given stat and to gain 1 point for every point that the stat is lowered. However, no stat may be reduced to lower than a 6. These points may then be spent, using the same costs as the Point Buy, to raise other stats. It doesn&#8217;t matter what stat generation method was used, any character may make these final adjustments, even the those who used the random generation method.
</div>
<h3>Training Packages</h3>
<p>Something that I am considering, but have made no decisions about yet, is the inclusion of Training Packages. Right now, I am leaning towards making them optional, and including a dozen or so in core book.</p>
<p>I have a <a href="http://www.firehawkgames.com/forum/index.php?topic=778.0" target="_blank">Training Package Poll</a> (you need to be registered and logged in to join in the poll) on the forums, and would appreciate feedback.</p>
<p>Right now, the idea is that a Training Package would always cost 15 Character Points, and a character would never be allowed more than one of them, and that one would have to be acquired during character creation.</p>
<p>The Training Package would contain either 15 or 20 skill ranks across various specific skills. Background Packages often give vague ranks, such as 3 ranks in Comabt Skills and then the player decides which Combat Skills to put those ranks into. For Training Packages, every skill rank handed out would be specific.</p>
<p>Every Training Package would also come with &#8220;Contacts&#8221;. This means that characters would automatically have a greater connection to the setting as the package gave them friends, mentors, rivals, and maybe even an enemy or two. All to be filled in as required.</p>
<p>Some Training Packages may also have prerequisites. Such as being from a specific culture or race, or only being available to those of a certain Class.</p>
<p>While Training Package (TP) would never include Talents, they may include access to one or more Talents (thus allowing a Talent that was not normally Trainable to be Trainable for those who have the package. However, such access would only be available for a short while, and the Talent will have to be acquired during that period. For example, if the TP requires an Innate Attack talent that costs 20 points, the character would have no more than 3 levels in which to acquire that Talent. After that point, the character would lose any benefits of the TP, and possibly be hunted by others who have the TP as a renegade.</p>
<p>In purchasing such required Talents, the player would be allowed to spend any amount of CP each level to acquire the Talent, so long as he spent a minimum of 1 CP each level, and so long as the Talent is fully paid off in 3 levels.</p>
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		<title>Undead Update</title>
		<link>http://www.firehawkgames.com/?p=829</link>
		<comments>http://www.firehawkgames.com/?p=829#comments</comments>
		<pubDate>Thu, 22 Dec 2011 13:49:00 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=829</guid>
		<description><![CDATA[<p>As I go through, slowly making the revisions for the next version of the Open Beta of Novus (slowly because real life often interrupts in odd and unusual ways), I found myself thinking time and time again about the Undead that I have in Novus. More specifically, I started thinking about where they might come from, among other things. What got me thinking about this specifically, was trying to come up with an additional spell or two for the School of Black Magic. I didn&#8217;t want to pull the spells out of Libram Novus #2, as that would kind of be cheating those who already purchased it.Doing a compilation later on is one thing, pulling extra spells into the core rules would be something else. And I figured that since Libram Novus #2 contained a spell for summoning Infernals (Demons &#38; Devils), that perhaps I should add something regarding Undead to their repertoire.</p> <p>One of the other things I have been thinking about is grouping. In the Creatures section of Novus, I have grouped together all of the Demons, all of the Devils, all of the Dragons, and all of the Spirits. But I haven&#8217;t done so for the Undead. I had not actually even thought about it until I started considering where the Undead came from, and about such things as unifying how Holy Water and Holy Oil should be affecting them. In the description for that spell, I basically said to see each entry, yet down in the spell for Divine Bolt, I <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=829">Read More: Undead Update</a></span>]]></description>
				<content:encoded><![CDATA[<p>As I go through, slowly making the revisions for the next version of the Open Beta of Novus (slowly because real life often interrupts in odd and unusual ways), I found myself thinking time and time again about the Undead that I have in Novus. More specifically, I started thinking about where they might come from, among other things.<br />
<span id="more-829"></span><br />
What got me thinking about this specifically, was trying to come up with an additional spell or two for the School of Black Magic. I didn&#8217;t want to pull the spells out of <em>Libram Novus #2</em>, as that would kind of be cheating those who already purchased it.Doing a compilation later on is one thing, pulling extra spells into the core rules would be something else. And I figured that since <em>Libram Novus #2</em> contained a spell for summoning Infernals (Demons &amp; Devils), that perhaps I should add something regarding Undead to their repertoire.</p>
<p>One of the other things I have been thinking about is grouping. In the Creatures section of Novus, I have grouped together all of the Demons, all of the Devils, all of the Dragons, and all of the Spirits. But I haven&#8217;t done so for the Undead. I had not actually even thought about it until I started considering where the Undead came from, and about such things as unifying how Holy Water and Holy Oil should be affecting them. In the description for that spell, I basically said to see each entry, yet down in the spell for <em>Divine Bolt</em>, I had the effect be unified. And if I was going to unify the effects, then I needed to also group the Undead together so that I only had to explain it once.</p>
<p>And if I was only going to explain it once by grouping them together, then I needed a way to tie them all together, other than simply being Undead, and I got to thinking about where the Undead might come from&#8230;</p>
<h2>Types of Undead</h2>
<p>The way that I have come to view it, there are basically 3 types of Undead; Natural, Created, and Summoned.</p>
<h3>Natural</h3>
<p>Natural Undead are those that are created through the naturally occuring causes, such as how a violent death may create a Haunt or Ghost. Another method of Natural creation is through transmission. Some Undead, such as Zombies or Ghouls pass along something akin to an infection that creates more of that type of Undead when the infect dies. For certain, more powerful Undead, there is also the ability to sire additional Undead of the same time. Vampires are the ones who most commonly sire other of their ilk.</p>
<h3>Created</h3>
<p>Created Undead are those types that are created through the use of magical spells or rituals. Those who practice Black Magic may know spells to convert corpses into Zombies, or to summon and trap the spirt of a person, turning it into a Ghost or Haunt. In these cases, the spirit used to create the Undead is almost always unwilling, ripped from its current home to inhabit a dead body.</p>
<h3>Summoned</h3>
<p>This one was the most problematic. Where do the Undead who are summoned come from? Is there a little factory somewhere cranking them out as needed? Or perhaps, there is a specific plane of existance where they reside.</p>
<h2>Purgatory, the Shadow Realms</h2>
<p>Then I got to thinking. There is a war between Demons and Devils, often over the souls of those from the mortal realms. Now, what if the death of the mortal wasn&#8217;t the end of that war. What if there was a place, sort of like the Neutral Zone between the Federation and the Romulans in Star Trek, where the Demons and Devils could both go to access these souls. A Shadow Realm, perhaps sometimes called Purgatory, where the evil souls and/or evil spirits that form the Undead go and where they actually evolve into Undead of various types. Then when a spell caster throws a summoning spell to bring one forth, it is pulled from the Shadow Realms back to the mortal plane and then serves the caster who summoned them.</p>
<p>So, we have Demons and Devils who can both access the Shadow Realms, and they both want control over it, and the evil spirits and souls that reside there. This then explains their rivalry and animosity towards one another. However, let&#8217;s mix things up a bit more, shall we?</p>
<p>What if, the Shadow Realms has its own hierarchy as well. One that rivals, or comes close to rivaling that of the 9 Hells or the Abyss. Or perhaps several different hierarchies, one for each type of Undead. That makes things even more chaotic and interesting over all.</p>
<p>Of course, what I put into the core rules will be only the slimmest of overviews, but that will be the starting point for later development and pursuit.</p>
<hr />
<p>Enough of my ramblings for now. I wish everybody a Happy Holidays (whatever those holidays might be), and a Happy New Year!</p>
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		<title>Another Open Beta version 0.7 Update</title>
		<link>http://www.firehawkgames.com/?p=825</link>
		<comments>http://www.firehawkgames.com/?p=825#comments</comments>
		<pubDate>Mon, 12 Dec 2011 16:44:06 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=825</guid>
		<description><![CDATA[<p>Been a couple of weeks since my last update, so I figured that I better provide another one for those who are interested. </p> Casting Options <p>Since deciding to add in Casting Options to the spells, I have run across a few issues with the spell creation rules. To start with, I was missing a few Spell Bases for some spells that I was going to add. So I added those Spell Bases and uploaded a new version of Libram Novus #1.</p> <p>Since then, I have reworked how the pricing of Casting Options were going to work and some of the costs. One of the changes made was to add in a new option to the spell creation rules that allows for adding in Casting Options to a spell. And instead of creating a price (i.e. modifier to CTN) for Casting Options, I just changed it so that Casting Options use the Improv costs while Modifying a Spell using the Spell Bases use the Codified costs. Keeps things simpler that way.</p> <p>It has also meant that I have had to adjust some of the option costs for various Spell Bases. to make the whole system more viable overall. I have also added a few new options here and there, such as including options and rules for Balls and Cones for attack spells.</p> <p>Once I finish adding in all of the casting options to the spells in the manuscript, I will update the online version of Libram Novus #1 again as it is always possible that <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=825">Read More: Another Open Beta version 0.7 Update</a></span>]]></description>
				<content:encoded><![CDATA[<p>Been a couple of weeks since my last update, so I figured that I better provide another one for those who are interested.<br />
<span id="more-825"></span></p>
<h3>Casting Options</h3>
<p>Since deciding to add in Casting Options to the spells, I have run across a few issues with the spell creation rules. To start with, I was missing a few Spell Bases for some spells that I was going to add. So I added those Spell Bases and uploaded a new version of Libram Novus #1.</p>
<p>Since then, I have reworked how the pricing of Casting Options were going to work and some of the costs. One of the changes made was to add in a new option to the spell creation rules that allows for adding in Casting Options to a spell. And instead of creating a price (i.e. modifier to CTN) for Casting Options, I just changed it so that Casting Options use the Improv costs while Modifying a Spell using the Spell Bases use the Codified costs. Keeps things simpler that way.</p>
<p>It has also meant that I have had to adjust some of the option costs for various Spell Bases. to make the whole system more viable overall. I have also added a few new options here and there, such as including options and rules for Balls and Cones for attack spells.</p>
<p>Once I finish adding in all of the casting options to the spells in the manuscript, I will update the online version of Libram Novus #1 again as it is always possible that I might need to make more adjustments.</p>
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		<title>Libram Novus #1 Updated</title>
		<link>http://www.firehawkgames.com/?p=819</link>
		<comments>http://www.firehawkgames.com/?p=819#comments</comments>
		<pubDate>Sun, 04 Dec 2011 14:06:55 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=819</guid>
		<description><![CDATA[<p>In working through the manuscript for the next version of the Novus Open Beta, I decided to add a couple of new spells to each School of Magic. However, the Spell Bases available weren&#8217;t suitable for some of the spells I wanted to create. </p> <p>Therefore, I have added 2 new Spell Bases to Libram Novus #1, Communication and Teleportation. I hope that you enjoy them.</p> <p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #1) and just redownload it to get the latest version.</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product_info.php?products_id=88168"><img align="right" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="155" height="200" hspace="30" /></a>In working through the manuscript for the next version of the Novus Open Beta, I decided to add a couple of new spells to each School of Magic. However, the Spell Bases available weren&#8217;t suitable for some of the spells I wanted to create. </p>
<p>Therefore, I have added 2 new Spell Bases to <a href='http://www.firehawkgames.com/?page_id=692'>Libram Novus #1</a>, Communication and Teleportation. I hope that you enjoy them.</p>
<p>If you have already purchased the PDF, you can go to RPGNow (just click on the cover image of Libram Novus #1) and just redownload it to get the latest version.</p>
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		<title>Formatting Possibilities</title>
		<link>http://www.firehawkgames.com/?p=788</link>
		<comments>http://www.firehawkgames.com/?p=788#comments</comments>
		<pubDate>Wed, 23 Nov 2011 13:21:55 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=788</guid>
		<description><![CDATA[<p>Currently, we have 2 distinct versions of Novus. The Free version and the Deluxe version. However, as I have always stated from the beginning, the Free version of Novus won&#8217;t always be Free. It will eventually morph into the Thrifty version.</p> <p>However, having a Free version of Novus has been helpful, and I had been wanting some way to be able to keep a free version of the rules while still continuing along with my original plans for them.</p> <p>That is where a minor website update that I made the other day comes into play&#8230; </p> Updates &#38; Plugins <p>Earlier this week, I added pages to the website for Libram Novus, and in doing so, I re-organized the site slightly by removing the Novus pages from the main menu and creating a products menu where all such pages would be housed.</p> <p>For the Libram Novus pages, I included a copy of the Table of Contents (TOC) for each PDF. I asked my playtesters if I should do the same for Novus, even though the TOC is not finalized, and they agreed that I should do so, since I could always update it as I need to. So, I added a TOC page to the Novus section.</p> <p>The next morning, I was looking at it, and I had a thought. I could actually hook the other 3 Novus overview pages that I had into that TOC using a plugin that I have installed that allows me to create/use wiki-style links, including aliasing the pages by making <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=788">Read More: Formatting Possibilities</a></span>]]></description>
				<content:encoded><![CDATA[<p>Currently, we have 2 distinct versions of Novus. The <strong>Free </strong>version and the <strong>Deluxe </strong>version. However, as I have always stated from the beginning, the <em>Free </em>version of Novus won&#8217;t always be <em>Free</em>. It will eventually morph into the <strong>Thrifty </strong>version.</p>
<p>However, having a <em>Free </em>version of Novus has been helpful, and I had been wanting some way to be able to keep a free version of the rules while still continuing along with my original plans for them.</p>
<p>That is where a minor website update that I made the other day comes into play&#8230;<br />
<span id="more-788"></span></p>
<h3>Updates &amp; Plugins</h3>
<p>Earlier this week, I added pages to the website for Libram Novus, and in doing so, I re-organized the site slightly by removing the Novus pages from the main menu and creating a products menu where all such pages would be housed.</p>
<p>For the Libram Novus pages, I included a copy of the Table of Contents (TOC) for each PDF. I asked my playtesters if I should do the same for Novus, even though the TOC is not finalized, and they agreed that I should do so, since I could always update it as I need to. So, I added a TOC page to the Novus section.</p>
<p>The next morning, I was looking at it, and I had a thought. I could actually hook the other 3 Novus overview pages that I had into that TOC using a plugin that I have installed that allows me to create/use wiki-style links, including aliasing the pages by making the link say whatever I want it to say. So, I updated the TOC page accordingly.</p>
<p>Now, that got me thinking some more&#8230;</p>
<p>At a previous job I held, working for a different gaming company, we had had the idea of putting one or two of our products (minus any rules information) on a wiki. Also, I know of at least one other company (who publishes a popular system) that put their core rules on a wiki as well.</p>
<p>So, my idea was relatively simple. Around the time that I transform the Free version of Novus into the Thrifty version (i.e. start actually charging for it), I could also start posting Novus on the website in that wiki-like format. It would have plenty of cross links between the various pages. It would make for a great resource for folks who are online, but it would take major effort for somebody to compile it back into a printable format (to print it locally or have somebody like Kinko&#8217;s do it for them). It would be much, much easier to simply purchase the Thrifty version (or the Deluxe version) and print that instead, especially since it will already be formatted nicely.</p>
<p>I would love to hear your opinions on this topic, and you can click on <a href="http://www.firehawkgames.com/forum/index.php?topic=766.0" target="_blank">this link</a> and give them to me on the FHG forums.</p>
<h3>Ereader Formats</h3>
<p>Once Novus is out of Open Beta, one of the things that I am planning on doing is making a version that is specifically formatted for and for use with ereaders. I am talking specifically about the .epub format for ereaders such as the Nook and the .mobi format for ereaders such as the Kindle, those being the two largest and most common ebook formats.</p>
<p>For both of these formats, I will have to completely re-pagemake the book since the InDesign files used to create the PDFs cannot be used to create the ebooks. Many of the pagemaking tips and tricks used in PDF creation just cannot be used in ebooks.</p>
<p>For example, in PDFs, images (and tables) are normally inserted as separate objects (which allows for them to be placed across multiple columns), and the text objects are simply flowed around the image objects. In creating an ebook, this will not work. When distilled into an ebook, the image object (or table) would simply be moved to the end of the book and not appear where you wanted it.</p>
<p>So this means that an entirely different philosophy and design paradigm has to be used for ebooks. It will be interesting to see how well it turns out (I may do an ebook version prior to the end of the Open Beta &#8211; if there is enough interest).</p>
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		<title>Open Beta v0.7 Update</title>
		<link>http://www.firehawkgames.com/?p=676</link>
		<comments>http://www.firehawkgames.com/?p=676#comments</comments>
		<pubDate>Sun, 20 Nov 2011 13:27:49 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=676</guid>
		<description><![CDATA[<p>Okay, since I finally got Libram Novus #3 finished, I am back to work on the next version of the Novus Open Beta. I figured that I would discuss some of the changes/additions that I am making to it.</p> <p>&#160; </p> A New Character Class <p>The first change is that I am adding a new Character Class to the game, sort of. Since the first version, we have had both the Major Adept and the Minor Adept in Novus. However, while the Mage Class has always made use of the Major Adept Talent, we haven&#8217;t used the Minor Adept.</p> <p>The whole idea behind the Minor Adept Talent was to allow for the creation of a character who could cast spells from two different Schools of Magic. However, prior versions of Novus didn&#8217;t make that clear enough and so when one forum member recently asked about it, to clarify his own understanding, I decided that it was time to make it explicitly clear in the rules. And that included adding a new Character Class.</p> <p>Since this new Character Class would use the same Schools of Magic table as the Mage Class uses, I decided to rename the Mage to Mage (Classic) and to name the new Class Mage(Dual). This allows me to place them side by side and to allow them to share the page with the Schools of Magic table. Keeps it nice and simple.</p> <p>&#160;</p> Basic Equipment <p>In making up the sample characters found in the downloads section, I found that I had issues <span style="color:#777"> . . . &#8594; <a href="http://www.firehawkgames.com/?p=676">Read More: Open Beta v0.7 Update</a></span>]]></description>
				<content:encoded><![CDATA[<p>Okay, since I <strong>finally</strong> got <a href="http://www.firehawkgames.com/?p=663" target="_blank">Libram Novus #3</a> finished, I am back to work on the next version of the Novus Open Beta. I figured that I would discuss some of the changes/additions that I am making to it.</p>
<p>&nbsp;<br />
<span id="more-676"></span></p>
<h3>A New Character Class</h3>
<p>The first change is that I am adding a new Character Class to the game, sort of. Since the first version, we have had both the Major Adept and the Minor Adept in Novus. However, while the Mage Class has always made use of the Major Adept Talent, we haven&#8217;t used the Minor Adept.</p>
<p>The whole idea behind the Minor Adept Talent was to allow for the creation of a character who could cast spells from two different Schools of Magic. However, prior versions of Novus didn&#8217;t make that clear enough and so when one forum member recently asked about it, to clarify his own understanding, I decided that it was time to make it explicitly clear in the rules. And that included adding a new Character Class.</p>
<p>Since this new Character Class would use the same Schools of Magic table as the Mage Class uses, I decided to rename the Mage to <strong><em>Mage (Classic)</em></strong> and to name the new Class <strong><em>Mage(Dual)</em></strong>. This allows me to place them side by side and to allow them to share the page with the Schools of Magic table. Keeps it nice and simple.</p>
<p>&nbsp;</p>
<h3>Basic Equipment</h3>
<p>In making up the sample characters found in the downloads section, I found that I had issues with being able to purchase starting equipment for the characters. Now, granted, starting equipment should quite likely depend upon the campaign and the GM&#8217;s playing style, but a character should at least start with the basics.</p>
<p>So, I will be updating the rules with an increased list of starting equipment. I will also be decreasing, slightly, the amount of starting money, but that is okay, since the player will have the basic equipment that he will need.</p>
<p>The Starting Equipment will consist of the following:</p>
<ul>
<li><strong>Standard Pack</strong> &#8211; Contains 50&#8242; Superior Rope, 1 canvas sack, 2 weeks of iron rations, 1 small steel mirror, 1 waterskin full of water, 1 flask of oil, 1 small lantern, 1 set of Flint &#038; Steel, 1 Bedroll</li>
<li><strong>Tools of the Trade</strong> &#8211; This will vary by Character Class, but will basically contain 2 weapons,  and perhaps things like armor, musical instruments, thieves&#8217; tools, spell books, etc.</li>
<li><strong>At Belt Items</strong> &#8211; an equipment belt, 2 pouches and a dagger</li>
<li><strong>Clothing </strong>- 2 outfits, cloak, and boots</li>
<li><strong>Starting Money</strong> &#8211; 10 + 1d10 Silver Pieces</li>
<li><strong>GM&#8217;s Option: Mount</strong> &#8211; recommended if PCs will do a lot of traveling; nothing larger or more expensive than a Light Horse (player may trade up by paying the difference), saddle, saddlebags and any associated tack (including feeding dishes) </li>
</ul>
<p>This way, the character will have what he needs, but still be able to round things out a bit using his starting money.</p>
<p>&nbsp;</p>
<h3>Spellcasting Options</h3>
<p>In the first game I ever designed, High Adventure Role Playing (HARP), I included a feature called &#8220;Scaling Options&#8221; I had actually gotten the idea for them from another game called HârnMaster. In that game, the spells had various effects which could be chosen from based upon your skill level in the spell. In HARP, Scaling Options increased the number of Power Points required, which in turn increase the difficulty of casting the spell by giving the casting roll a negative modifier.</p>
<p>I realize now that that mechanism was, to put it bluntly, stupid and amatuerish (along with a number of other aspects of the game). Oh, it was a pretty good game overall, but it my first ever attempt at writing a game so I made plenty of mistakes in doing so, and unfortunately I never got the chance to fix those mistakes.</p>
<p>Well, now I am writing Novus, and it is actually the fourth game that I have written (one of the other two being an unpublished revision of another game I worked on, and the other being another new system that I dropped in order to write Novus), and I have learned a lot more about game balance over the years.</p>
<p>Okay, enough rambling, time to get back on topic. When writing Novus, I designed the spell creation system first. And I designed it specifically with several goals in mind.</p>
<ul>
<li><strong>First </strong>- There would be static or Codified Spells. These would be sort of learned by rote, by basic practice. This is how apprentices are taught. They learn the basic skills first, and then they start learning the principles behind the skills (first the how, then the why, and then the expanded how). This then leads naturally into the Second point&#8230;
<p>&nbsp;</li>
<li><strong>Second </strong>- As characters learned the underlying principles, they could then learn the Spell Bases and use these to create and cast spells on the fly. Of course, casting spells on the fly (known as <em>Improv Casting</em>) would cost more Spell Points and have a higher Casting Target Number, since it uses the Improv column to determine the overall costs. However, the caster could also use the Spell Bases (Codified column) to create AND Codify more spells (thus creating more Codified Spells on his own).
<p>&nbsp;</li>
<li><strong>Third </strong>- I also designed the rules about Spell Bases so that a caster could use one of the Universal Options to unlock Codified Spells and use the Spell Base Options to alter the Codified Spells on the fly (sort of half-way between the First and Second points). This option uses the &#8220;Codified&#8221; costs, rather than the &#8220;Improv&#8221; costs.
<p>&nbsp;</li>
</ul>
<p>However, I have had numerous requests for me to implement something along the lines of the &#8220;Scaling Options&#8221; from that first game I wrote. The folks who have requested it want some options in the core rules.</p>
<p>Therefore, I have gone back to my Spell Creation rules and looked at how this might be possible without break or damaging the rules that are already in place. The last thing I want to do is to invalidate the rules for Improv Casting or the rules for Unlocking/Adjusting Codified spells.</p>
<p>In designing the Spell Bases, I made sure that in almost every single instance, there was a difference between the Codified and Improv costs, and in most instances, that difference was at least 2 points or more (there are some 1 point differences).</p>
<p>So, my solution was actually pretty simple. Since the rules for Modifying Existing Spells uses the Codified costs (and requires that the player look up the new TN to determine the new Spell Point cost), and Improv Casting uses the Improv column, which is usually 2 or more points higher than the Codified column, I decided that could create my Casting Options using the Codified Costs + 1.</p>
<p>For example, Using the Spell Bases to &#8220;Unlock a spell&#8221; for adusting it increases the TN of the spell by 3. For the <em>Casting Options</em>, &#8220;Unlocking a spell&#8221; will add 4 to the TN of the spell. </p>
<p>However, I also don&#8217;t want players to have to go to Libram Novus #1 to recalculate the costs of a spell for each option, I decided to use a simple cumulative system for additional Spell Point costs. This will result in a Spell Point Cost that is higher than using the rules for Modifying Existing Spells from Libram Novus #1, but which will still be less expensive than Improv Casting.</p>
<p>So, basically, for every 3 points (or portion thereof) that the TN is increased, the player will have to add 1 Spell Point. The exception here will be the &#8220;Unlock Casting Options&#8221;, which has a TN increase of 4, but will only have a SP increase of +1. The reason for this is simple, this option MUST be used if any other option is to be used, as it is a required cost, but it is one that will never be used by itself. Therefore part of its cost will always be born by the first additional option selected for use.<br />
(I hope that makes sense the way that I explained it &#8211; I know what I mean, but sometimes trying to get the concept across is difficult).</p>
<p>Anyways, the important thing is that these Casting Options will not break the existing spell creation rules or the rules for Modifying Existing spells. In fact, this will give players 2 different methods for modifying existing spells. One of which offers codified options, and the Spell Base option which allows for Improv modifications.</p>
<hr />
<p>These are the biggest changes planned for the next version of the Novus Open Beta. They should be the last of any major additions/changes. I am hoping for no more than one additional Open Beta version, just to correct any errors and typos before I finalize the manuscript (and then start preparing it for epub and Print-On-Demand releases).</p>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=674</link>
		<comments>http://www.firehawkgames.com/?p=674#comments</comments>
		<pubDate>Fri, 18 Nov 2011 13:57:28 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=674</guid>
		<description><![CDATA[<p>Here is our next addition to the Character Gallery. Dagon Steelfist, a 1st level Martial Artist. He likes to come to the aid of those who are weaker than himself.</p> Dagon Steelfist - 1st Level Human Martial Artist ]]></description>
				<content:encoded><![CDATA[<p>Here is our next addition to the Character Gallery. Dagon Steelfist, a 1st level Martial Artist. He likes to come to the aid of those who are weaker than himself.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=18"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Dagon Steelfist - 1st Level Human Martial Artist" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=18" title="Downloaded 62 times">Dagon Steelfist - 1st Level Human Martial Artist</a>
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		<title>Libram Novus #3 now available!</title>
		<link>http://www.firehawkgames.com/?p=663</link>
		<comments>http://www.firehawkgames.com/?p=663#comments</comments>
		<pubDate>Mon, 14 Nov 2011 19:17:11 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=663</guid>
		<description><![CDATA[<p></p> <p>Libram Novus #3 continues expanding your Novus universe.</p> <p>In this issue, we bring you the following:</p> Class Creation Rules - including a breakdown on how the core classes were created. New Options &#8211; Options for playing without Character Classes, and for allowing Multi-Classing. New Talents &#8211; We add 56 new Talents to the game, all the better to enjoy it!! <p>This addition to the Novus rules will bring you hours and hours of additional fun!</p> <p>Enjoy!</p> ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product_info.php?products_id=96596"><img align="right" title="Libram" src="http://www.firehawkgames.com/wp-content/uploads/2011/02/Libram.jpg" alt="" width="220" height="284" hspace="30" /></a></p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=96596" target="_blank"><img title="bannerbutton-rpgnow" align="left" src="http://www.firehawkgames.com/wp-content/uploads/2011/01/bannerbutton-rpgnow.gif" alt="" width="150" height="45" /></a>Libram Novus #3 continues expanding your Novus universe.<br/></br></p>
<p>In this issue, we bring you the following:</p>
<ul>
<li>    <b>Class Creation Rules </b>- including a breakdown on how the core classes were created.</li>
<li>   <b> New Options</b> &#8211; Options for playing without Character Classes, and for allowing Multi-Classing.</li>
<li>    <b>New Talents</b> &#8211; We add 56 new Talents to the game, all the better to enjoy it!!</li>
</ul>
<p>This addition to the Novus rules will bring you hours and hours of additional fun!</p>
<p>Enjoy!</p>
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		<title>Libram Novus #3 &#8211; Home Stretch&#8230;.</title>
		<link>http://www.firehawkgames.com/?p=661</link>
		<comments>http://www.firehawkgames.com/?p=661#comments</comments>
		<pubDate>Fri, 11 Nov 2011 13:04:46 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[Developer's Blog]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=661</guid>
		<description><![CDATA[<p>The manuscript for Libram Novus #3 is complete! And the initial PDF pagemaking has also been completed.</p> <p>Right now, that first draft of the PDF is being examined and proofed to find any last minute errors and/or problems. If all goes well (meaning that no major problems are discovered), Libram Novus should be available for sale come Monday morning (November 14th).</p> ]]></description>
				<content:encoded><![CDATA[<p>The manuscript for Libram Novus #3 is complete! And the initial PDF pagemaking has also been completed.</p>
<p>Right now, that first draft of the PDF is being examined and proofed to find any last minute errors and/or problems. If all goes well (meaning that no major problems are discovered), Libram Novus should be available for sale come Monday morning (November 14th).</p>
]]></content:encoded>
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		<title>Character Gallery Addition</title>
		<link>http://www.firehawkgames.com/?p=640</link>
		<comments>http://www.firehawkgames.com/?p=640#comments</comments>
		<pubDate>Sat, 05 Nov 2011 13:31:36 +0000</pubDate>
		<dc:creator>Rasyr</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.firehawkgames.com/?p=640</guid>
		<description><![CDATA[<p>Here is our next addition to the Character Gallery. Agnar the Herbalist is your friendly neighborhood Druid.</p> Agnar the Herbalist - 1st Level Human Druid ]]></description>
				<content:encoded><![CDATA[<p>Here is our next addition to the Character Gallery. Agnar the Herbalist is your friendly neighborhood Druid.</p>
<a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=19"><img src="http://www.firehawkgames.com/wp-content/uploads/downloads/thumbnails/2011/09/CharSheet_v0.6.jpg" align="left" alt="Agnar the Herbalist - 1st Level Human Druid" height="75" width="60" /></a> <a href="http://www.firehawkgames.com/wp-content/plugins/download-monitor/download.php?id=19" title="Downloaded 58 times">Agnar the Herbalist - 1st Level Human Druid</a>
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